mirror of https://github.com/AxioDL/metaforce.git
added multiple material sets to addon
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@ -291,8 +291,17 @@ def draw(layout, context):
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layout.prop(obj.data, 'hecl_active_material')
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layout.prop(obj.data, 'hecl_material_count')
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# Material update
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def material_update(self, context):
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target_idx = self.hecl_active_material
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if target_idx >= self.hecl_material_count or target_idx < 0:
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return
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slot_count = len(self.materials)
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for mat_idx in range(slot_count):
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for mat in bpy.data.materials:
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if mat.name.endswith('_%u_%u' % (target_idx, mat_idx)):
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self.materials[mat_idx] = mat
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# Debug register operators
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import bpy
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def register():
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bpy.types.Scene.hecl_mesh_obj = bpy.props.StringProperty(
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@ -301,6 +310,8 @@ def register():
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bpy.types.Scene.hecl_actor_obj = bpy.props.StringProperty(
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name='HECL Actor Object',
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description='Blender Empty Object to export during HECL\'s cook process')
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bpy.types.Mesh.hecl_material_count = bpy.props.IntProperty(name='HECL Material Count', default=0, min=0)
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bpy.types.Mesh.hecl_active_material = bpy.props.IntProperty(name='HECL Active Material', default=0, min=0, update=material_update)
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bpy.utils.register_class(HMDLShader.hecl_shader_operator)
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pass
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def unregister():
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@ -1 +1 @@
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Subproject commit 3c5b5fd39a015e0f30768576040677d416bce875
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Subproject commit 0da7ab7e01a305f0ecb7ec71d843b652002845f2
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