mirror of https://github.com/AxioDL/metaforce.git
Add CBallCamera stubs, more implementations
This commit is contained in:
parent
d9bb24a204
commit
4c83f521a8
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@ -1,6 +1,11 @@
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#include <Runtime/GameGlobalObjects.hpp>
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#include "GameGlobalObjects.hpp"
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#include "CBallCamera.hpp"
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#include "TCastTo.hpp"
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#include "CStateManager.hpp"
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#include "Collision/CCollisionActor.hpp"
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#include "World/CPlayer.hpp"
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#include "Input/ControlMapper.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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namespace urde
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{
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@ -32,7 +37,7 @@ CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransf
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float fovy, float znear, float zfar, float aspect)
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: CGameCamera(uid, true, "Ball Camera",
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CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
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xf, fovy, znear, zfar, aspect, watchedId, false, 0), x37c_camSpline(false),
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xf, fovy, znear, zfar, aspect, watchedId, false, 0),
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x214_ballCameraSpring(g_tweakBall->GetBallCameraSpringTardis(),
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g_tweakBall->GetBallCameraSpringMax(),
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g_tweakBall->GetBallCameraSpringConstant()),
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@ -45,6 +50,7 @@ CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransf
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x250_ballCameraCentroidDistanceSpring(g_tweakBall->GetBallCameraCentroidDistanceSpringTardis(),
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g_tweakBall->GetBallCameraCentroidDistanceSpringMax(),
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g_tweakBall->GetBallCameraCentroidDistanceSpringConstant()),
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x37c_camSpline(false),
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x41c_ballCameraChaseSpring(g_tweakBall->GetBallCameraChaseSpringTardis(),
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g_tweakBall->GetBallCameraChaseSpringMax(),
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g_tweakBall->GetBallCameraChaseSpringConstant()),
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@ -71,17 +77,17 @@ CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransf
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x18e_24_ = false;
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x18e_25_ = false;
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x18e_26_ = false;
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x18e_27_ = false;
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x18e_28_ = false;
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x18e_27_nearbyDoorClosed = false;
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x18e_28_nearbyDoorClosing = false;
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x190_origMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance();
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x194_minDistance = g_tweakBall->GetBallCameraMinSpeedDistance();
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x190_curMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance();
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x194_targetMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance();
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x198_maxDistance = g_tweakBall->GetBallCameraMaxSpeedDistance();
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x19c_backwardsDistance = g_tweakBall->GetBallCameraBackwardsDistance();
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x1a0_elevation = g_tweakBall->GetBallCameraElevation();
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x1a4_origAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond();
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x1a8_anglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond();
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x1a4_curAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond();
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x1a8_targetAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond();
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x1b4_lookAtOffset = g_tweakBall->GetBallCameraOffset();
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x404_chaseElevation = g_tweakBall->GetBallCameraChaseElevation();
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@ -96,6 +102,7 @@ CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransf
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x468_ = g_tweakBall->x170_;
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x47c_failsafeState = std::make_unique<SFailsafeState>();
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x480_ = std::make_unique<u32>();
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SetupColliders(x264_smallColliders, 2.31f, 2.31f, 0.1f, 3, 2.f, 0.5f, -M_PIF / 2.f);
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@ -123,17 +130,488 @@ void CBallCamera::Accept(IVisitor& visitor)
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visitor.Visit(this);
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}
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void CBallCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
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void CBallCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
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{
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CGameCamera::AcceptScriptMsg(msg, objId, stateMgr);
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switch (msg)
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{
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case EScriptObjectMessage::Registered:
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{
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x46c_collisionActorId = stateMgr.AllocateUniqueId();
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CCollisionActor* colAct = new CCollisionActor(x46c_collisionActorId, GetAreaId(), kInvalidUniqueId,
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true, 0.3f, 1.f);
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colAct->SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
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{EMaterialTypes::Player,
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EMaterialTypes::CameraPassthrough}));
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colAct->SetMaterialList({EMaterialTypes::ProjectilePassthrough, EMaterialTypes::ScanPassthrough,
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EMaterialTypes::SeeThrough, EMaterialTypes::CameraPassthrough});
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colAct->SetTranslation(GetTranslation());
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stateMgr.AddObject(colAct);
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colAct->SetMovable(false);
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CMotionState mState(GetTranslation(), zeus::CNUQuaternion::fromAxisAngle(zeus::CVector3f::skForward, 0.f),
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zeus::CVector3f::skZero, zeus::CAxisAngle::sIdentity);
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colAct->SetLastNonCollidingState(mState);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({},
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{EMaterialTypes::Solid,
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EMaterialTypes::ProjectilePassthrough,
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EMaterialTypes::Player,
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EMaterialTypes::Character,
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EMaterialTypes::CameraPassthrough}));
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RemoveMaterial(EMaterialTypes::Solid, stateMgr);
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break;
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}
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case EScriptObjectMessage::Deleted:
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stateMgr.FreeScriptObject(x46c_collisionActorId);
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x46c_collisionActorId = kInvalidUniqueId;
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break;
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default:
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break;
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}
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}
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void CBallCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
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void CBallCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr)
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{
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if (input.ControllerIdx() != 0)
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return;
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if (TCastToConstPtr<CPlayer> player = mgr.GetObjectById(xe8_watchedObject))
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{
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if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed)
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{
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switch (x400_state)
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{
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case EBallCameraState::Two:
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if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::ChaseCamera, input) ||
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player->IsInFreeLook())
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SetState(EBallCameraState::Zero, mgr);
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break;
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case EBallCameraState::Three:
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if (!player->GetMorphBall()->IsInBoost())
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SetState(EBallCameraState::Zero, mgr);
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break;
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case EBallCameraState::Zero:
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if (x18c_25_ && ControlMapper::GetPressInput(ControlMapper::ECommands::ChaseCamera, input))
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SetState(EBallCameraState::Two, mgr);
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break;
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default:
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break;
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}
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if (x18c_26_ && x400_state != EBallCameraState::Three &&
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(player->GetMorphBall()->IsInBoost() || player->GetMorphBall()->GetBoostChargeTime() > 0.f))
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SetState(EBallCameraState::Three, mgr);
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}
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}
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}
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void CBallCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr)
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{
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x214_ballCameraSpring.Reset();
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x228_ballCameraCentroidSpring.Reset();
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x23c_ballCameraLookAtSpring.Reset();
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x250_ballCameraCentroidDistanceSpring.Reset();
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x41c_ballCameraChaseSpring.Reset();
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x448_ballCameraBoostSpring.Reset();
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zeus::CVector3f desiredPos = FindDesiredPosition(x190_curMinDistance, x1a0_elevation, xf.basis[1], mgr);
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if (TCastToConstPtr<CPlayer> player = mgr.GetObjectById(xe8_watchedObject))
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{
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ResetPosition();
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x310_ = x1b4_lookAtOffset;
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x31c_ = x1d8_;
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if ((x1d8_ - desiredPos).canBeNormalized())
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{
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TeleportCamera(zeus::lookAt(desiredPos, x1d8_), mgr);
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}
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else
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{
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zeus::CTransform camXf = player->CreateTransformFromMovementDirection();
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camXf.origin = desiredPos;
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TeleportCamera(camXf, mgr);
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mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId());
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}
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x2e8_ = 0.f;
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x2ec_ = 0.f;
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x190_curMinDistance = x194_targetMinDistance;
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x2fc_ = zeus::CVector3f::skZero;
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x2f0_ = zeus::CVector3f::skZero;
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x18d_28_ = false;
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x308_ = 0.f;
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x2dc_ = player->GetBallPosition();
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x294_ = GetTranslation();
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x2a0_ = zeus::CVector3f::skZero;
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x2ac_ = zeus::CVector3f::skZero;
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x2b8_ = zeus::CVector3f::skZero;
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x2c4_ = 0;
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x2c8_ = 0;
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x2cc_ = 0;
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x2d0_ = 0;
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x2d4_ = 0;
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x2d8_ = 0;
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x32c_ = 1.f;
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x18d_25_ = true;
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x18d_27_ = true;
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Think(0.1f, mgr);
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x18d_25_ = false;
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x18d_27_ = false;
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}
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}
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void CBallCamera::Render(const CStateManager& mgr) const
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{
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// Empty
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}
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void CBallCamera::SetState(EBallCameraState state, CStateManager& mgr)
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{
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switch (state)
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{
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case EBallCameraState::Four:
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{
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zeus::CTransform xf = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform();
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SetTransform(xf);
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TeleportCamera(xf.origin, mgr);
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SetFovInterpolation(mgr.GetCameraManager()->GetFirstPersonCamera()->GetFov(),
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CCameraManager::ThirdPersonFOV(), 1.f, 0.f);
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x36c_ = 0;
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}
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case EBallCameraState::Zero:
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case EBallCameraState::Two:
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case EBallCameraState::Three:
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mgr.SetGameState(CStateManager::EGameState::Running);
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break;
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case EBallCameraState::Five:
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mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId());
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mgr.SetGameState(CStateManager::EGameState::Running);
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SetFovInterpolation(GetFov(), CCameraManager::FirstPersonFOV(), 1.f, 0.f);
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x36c_ = 0;
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break;
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default:
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break;
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}
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x400_state = state;
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}
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static const CMaterialFilter BallCameraFilter =
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
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{EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character,
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EMaterialTypes::CameraPassthrough});
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void CBallCamera::ResetSpline(CStateManager& mgr)
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{
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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TUniqueId intersectId = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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CRayCastResult result = mgr.RayWorldIntersection(intersectId, ballPos, zeus::CVector3f::skDown, 20.f,
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BallCameraFilter, nearList);
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float downFactor = result.IsValid() ? zeus::clamp(0.f, result.GetT() / 20.f, 1.f) : 1.f;
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x36c_ = 1;
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x370_24_ = true;
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x3d0_24_ = false;
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x37c_camSpline.Reset(4);
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x37c_camSpline.AddKnot(GetTranslation(), zeus::CVector3f::skForward);
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float elevation = x1a0_elevation;
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float distance = x190_curMinDistance;
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ConstrainElevationAndDistance(elevation, distance, 0.f, mgr);
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zeus::CVector3f tmpPoint(x35c_.x, x35c_.y, GetTranslation().z);
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x37c_camSpline.AddKnot(tmpPoint, zeus::CVector3f::skForward);
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zeus::CVector3f tmpPoint2 = tmpPoint + (x35c_ - GetTranslation()) * (0.5f + downFactor);
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x37c_camSpline.AddKnot(tmpPoint2, zeus::CVector3f::skForward);
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zeus::CVector3f tmpPoint2Ball = ballPos - tmpPoint2;
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if (tmpPoint2Ball.canBeNormalized())
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tmpPoint2Ball.normalize();
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else
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tmpPoint2Ball = mgr.GetPlayer().GetMoveDir();
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zeus::CVector3f desiredPosition = FindDesiredPosition(distance, elevation, tmpPoint2Ball, mgr);
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x37c_camSpline.AddKnot(desiredPosition, zeus::CVector3f::skForward);
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x37c_camSpline.x44_ = x37c_camSpline.CalculateSplineLength();
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x3d0_24_ = false;
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CMaterialList intersectMat;
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x3c8_ = CMaterialList(EMaterialTypes::Floor, EMaterialTypes::Ceiling);
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if (!SplineIntersectTest(intersectMat, mgr))
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{
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if (intersectMat.HasMaterial(EMaterialTypes::Floor) || intersectMat.HasMaterial(EMaterialTypes::Wall))
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{
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x3d0_24_ = true;
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x3c8_ = CMaterialList();
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}
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}
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x374_ = 0.5f * downFactor + 2.f;
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x378_ = 2.5f;
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}
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void CBallCamera::BuildSpline(CStateManager& mgr)
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{
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}
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bool CBallCamera::ShouldResetSpline(CStateManager& mgr) const
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{
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return false;
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}
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void CBallCamera::UpdatePlayerMovement(float dt, CStateManager& mgr)
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{
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}
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void CBallCamera::UpdateTransform(const zeus::CVector3f& lookDir, const zeus::CVector3f& pos,
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float dt, CStateManager& mgr)
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{
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}
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zeus::CVector3f CBallCamera::ConstrainYawAngle(const CPlayer& player, float f1, float f2, float dt) const
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{
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return {};
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}
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void CBallCamera::CheckFailsafe(float dt, CStateManager& mgr)
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{
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}
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void CBallCamera::UpdateObjectTooCloseId(CStateManager& mgr)
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{
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}
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void CBallCamera::UpdateAnglePerSecond(float dt)
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{
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float delta = x1a8_targetAnglePerSecond - x1a4_curAnglePerSecond;
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if (std::fabs(delta) >= M_PIF / 1800.f)
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x1a4_curAnglePerSecond += zeus::clamp(-1.f, delta / M_PIF, 1.f) * (10.471975f * dt);
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else
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x1a4_curAnglePerSecond = x1a8_targetAnglePerSecond;
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}
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void CBallCamera::UpdateUsingPathCameras(float dt, CStateManager& mgr)
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{
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}
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zeus::CVector3f CBallCamera::GetFixedLookTarget(const zeus::CVector3f& pos, CStateManager& mgr) const
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{
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return {};
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}
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void CBallCamera::UpdateUsingFixedCameras(float dt, CStateManager& mgr)
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{
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}
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zeus::CVector3f CBallCamera::ComputeVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& posDelta) const
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{
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return {};
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}
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zeus::CVector3f CBallCamera::TweenVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& newVel,
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float rate, float dt)
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{
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return {};
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}
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zeus::CVector3f CBallCamera::MoveCollisionActor(const zeus::CVector3f& pos, float dt, CStateManager& mgr)
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{
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return {};
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}
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void CBallCamera::UpdateUsingFreeLook(float dt, CStateManager& mgr)
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{
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}
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zeus::CVector3f CBallCamera::InterpolateCameraElevation(const zeus::CVector3f& camPos) const
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{
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return {};
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}
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zeus::CVector3f CBallCamera::CalculateCollidersCentroid(const std::vector<CCameraCollider>& colliderList, int w1) const
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{
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return {};
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}
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zeus::CVector3f CBallCamera::ApplyColliders()
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{
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return {};
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}
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void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& r6,
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int r7, float f1, const rstl::reserved_vector<TUniqueId, 1024>& nearList, float f2,
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CStateManager& mgr)
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{
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}
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void CBallCamera::AvoidGeometry(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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float dt, CStateManager& mgr)
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{
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}
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void CBallCamera::AvoidGeometryFull(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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float dt, CStateManager& mgr)
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{
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}
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zeus::CAABox CBallCamera::CalculateCollidersBoundingBox(const std::vector<CCameraCollider>& colliderList,
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CStateManager& mgr) const
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{
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return {};
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}
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int CBallCamera::CountObscuredColliders(const std::vector<CCameraCollider>& colliderList) const
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{
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int ret = 0;
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for (const CCameraCollider& c : colliderList)
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if (c.x4c_occlusionCount >= 2)
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++ret;
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return ret;
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}
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void CBallCamera::UpdateCollidersDistances(std::vector<CCameraCollider>& colliderList, float f1, float f2, float f3)
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{
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}
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void CBallCamera::UpdateUsingColliders(float dt, CStateManager& mgr)
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{
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}
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void CBallCamera::UpdateUsingSpindleCameras(float dt, CStateManager& mgr)
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{
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}
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zeus::CVector3f CBallCamera::ClampElevationToWater(zeus::CVector3f& pos, CStateManager& mgr) const
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{
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return {};
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}
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|
||||
void CBallCamera::UpdateUsingTransitions(float dt, CStateManager& mgr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
zeus::CTransform CBallCamera::UpdateCameraPositions(float dt, const zeus::CTransform& oldXf,
|
||||
const zeus::CTransform& newXf)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool CBallCamera::CheckFailsafeFromMorphBallState(CStateManager& mgr) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CBallCamera::SplineIntersectTest(CMaterialList& intersectMat, CStateManager& mgr) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CBallCamera::IsBallNearDoor(CStateManager& mgr) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CBallCamera::ActivateFailsafe(float dt, CStateManager& mgr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBallCamera::ConstrainElevationAndDistance(float& elevation, float& distance, float f1, CStateManager& mgr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
zeus::CVector3f CBallCamera::FindDesiredPosition(float distance, float elevation,
|
||||
const zeus::CVector3f& dir, CStateManager& mgr)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool CBallCamera::DetectCollision(const zeus::CVector3f& from, const zeus::CVector3f& to, float margin,
|
||||
float& d, CStateManager& mgr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CBallCamera::Think(float dt, CStateManager& mgr)
|
||||
{
|
||||
mgr.SetActorAreaId(*this, mgr.GetNextAreaId());
|
||||
UpdatePlayerMovement(dt, mgr);
|
||||
TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x46c_collisionActorId);
|
||||
if (colAct)
|
||||
mgr.SetActorAreaId(*colAct, mgr.GetNextAreaId());
|
||||
|
||||
switch (mgr.GetPlayer().GetCameraState())
|
||||
{
|
||||
default:
|
||||
if (!x18d_27_)
|
||||
{
|
||||
if (colAct)
|
||||
colAct->SetActive(false);
|
||||
return;
|
||||
}
|
||||
case CPlayer::EPlayerCameraState::Ball:
|
||||
case CPlayer::EPlayerCameraState::Transitioning:
|
||||
case CPlayer::EPlayerCameraState::Two:
|
||||
{
|
||||
if (colAct)
|
||||
colAct->SetActive(true);
|
||||
zeus::CTransform oldXf = x34_transform;
|
||||
if (mgr.GetPlayer().GetBombJumpCount() != 1)
|
||||
UpdateLookAtPosition(dt, mgr);
|
||||
CheckFailsafe(dt, mgr);
|
||||
UpdateObjectTooCloseId(mgr);
|
||||
UpdateAnglePerSecond(dt);
|
||||
switch (x400_state)
|
||||
{
|
||||
case EBallCameraState::Zero:
|
||||
case EBallCameraState::Two:
|
||||
case EBallCameraState::Three:
|
||||
switch (x188_behaviour)
|
||||
{
|
||||
case EBallCameraBehaviour::Seven:
|
||||
UpdateUsingPathCameras(dt, mgr);
|
||||
break;
|
||||
case EBallCameraBehaviour::Four:
|
||||
case EBallCameraBehaviour::Five:
|
||||
UpdateUsingFixedCameras(dt, mgr);
|
||||
break;
|
||||
case EBallCameraBehaviour::Six:
|
||||
case EBallCameraBehaviour::Zero:
|
||||
case EBallCameraBehaviour::One:
|
||||
case EBallCameraBehaviour::Two:
|
||||
if (x36c_)
|
||||
UpdateUsingFreeLook(dt, mgr);
|
||||
else
|
||||
UpdateUsingColliders(dt, mgr);
|
||||
break;
|
||||
case EBallCameraBehaviour::Eight:
|
||||
UpdateUsingSpindleCameras(dt, mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EBallCameraState::Four:
|
||||
case EBallCameraState::Five:
|
||||
UpdateUsingTransitions(dt, mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
SetTransform(ValidateCameraTransform(UpdateCameraPositions(dt, oldXf, x34_transform), oldXf));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CBallCamera::TransitionFromMorphBallState(CStateManager& mgr)
|
||||
|
@ -156,7 +634,7 @@ void CBallCamera::ResetToTweaks(CStateManager& mgr)
|
|||
|
||||
}
|
||||
|
||||
void CBallCamera::UpdateLookAtPosition(float offset, CStateManager& mgr)
|
||||
void CBallCamera::UpdateLookAtPosition(float dt, CStateManager& mgr)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -176,4 +654,18 @@ void CBallCamera::ResetPosition()
|
|||
|
||||
}
|
||||
|
||||
void CBallCamera::DoorClosed(TUniqueId doorId)
|
||||
{
|
||||
if (doorId != x3dc_tooCloseActorId)
|
||||
return;
|
||||
x18e_27_nearbyDoorClosed = true;
|
||||
}
|
||||
|
||||
void CBallCamera::DoorClosing(TUniqueId doorId)
|
||||
{
|
||||
if (doorId != x3dc_tooCloseActorId)
|
||||
return;
|
||||
x18e_28_nearbyDoorClosing = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
class CPlayer;
|
||||
|
||||
class CCameraSpring
|
||||
{
|
||||
|
@ -63,7 +64,18 @@ public:
|
|||
Eight
|
||||
};
|
||||
private:
|
||||
u32 x188_ = 0;
|
||||
struct SFailsafeState
|
||||
{
|
||||
zeus::CTransform x0_;
|
||||
zeus::CTransform x30_;
|
||||
zeus::CVector3f x60_;
|
||||
zeus::CVector3f x6c_;
|
||||
zeus::CVector3f x78_;
|
||||
zeus::CVector3f x84_;
|
||||
std::vector<zeus::CVector3f> x90_;
|
||||
};
|
||||
|
||||
EBallCameraBehaviour x188_behaviour = EBallCameraBehaviour::Zero;
|
||||
bool x18c_24_ : 1;
|
||||
bool x18c_25_ : 1;
|
||||
bool x18c_26_ : 1;
|
||||
|
@ -83,15 +95,15 @@ private:
|
|||
bool x18e_24_ : 1;
|
||||
bool x18e_25_ : 1;
|
||||
bool x18e_26_ : 1;
|
||||
bool x18e_27_ : 1;
|
||||
bool x18e_28_ : 1;
|
||||
float x190_origMinDistance;
|
||||
float x194_minDistance;
|
||||
bool x18e_27_nearbyDoorClosed : 1;
|
||||
bool x18e_28_nearbyDoorClosing : 1;
|
||||
float x190_curMinDistance;
|
||||
float x194_targetMinDistance;
|
||||
float x198_maxDistance;
|
||||
float x19c_backwardsDistance;
|
||||
float x1a0_elevation;
|
||||
float x1a4_origAnglePerSecond;
|
||||
float x1a8_anglePerSecond;
|
||||
float x1a4_curAnglePerSecond;
|
||||
float x1a8_targetAnglePerSecond;
|
||||
float x1ac_ = 1.5533431f;
|
||||
float x1b0_ = 1.5533431f;
|
||||
zeus::CVector3f x1b4_lookAtOffset;
|
||||
|
@ -108,39 +120,25 @@ private:
|
|||
std::vector<CCameraCollider> x264_smallColliders;
|
||||
std::vector<CCameraCollider> x274_mediumColliders;
|
||||
std::vector<CCameraCollider> x284_largeColliders;
|
||||
float x294_ = 0.f;
|
||||
float x298_ = 0.f;
|
||||
float x29c_ = 0.f;
|
||||
float x2a0_ = 0.f;
|
||||
float x2a4_ = 0.f;
|
||||
float x2a8_ = 1.f;
|
||||
float x2ac_ = 0.f;
|
||||
float x2b0_ = 0.f;
|
||||
float x2b4_ = 1.f;
|
||||
float x2b8_ = 0.f;
|
||||
float x2bc_ = 0.f;
|
||||
float x2c0_ = 1.f;
|
||||
zeus::CVector3f x294_;
|
||||
zeus::CVector3f x2a0_ = zeus::CVector3f::skUp;
|
||||
zeus::CVector3f x2ac_ = zeus::CVector3f::skUp;
|
||||
zeus::CVector3f x2b8_ = zeus::CVector3f::skUp;
|
||||
u32 x2c4_ = 0;
|
||||
u32 x2c8_ = 0;
|
||||
u32 x2cc_ = 0;
|
||||
u32 x2d0_ = 0;
|
||||
u32 x2d4_ = 0;
|
||||
u32 x2d8_ = 0;
|
||||
float x2dc_ = 0.f;
|
||||
float x2e0_ = 0.f;
|
||||
float x2e4_ = 0.f;
|
||||
zeus::CVector3f x2dc_;
|
||||
float x2e8_ = 0.f;
|
||||
float x2ec_ = 0.f;
|
||||
zeus::CVector3f x2f0_;
|
||||
zeus::CVector3f x2fc_;
|
||||
float x308_ = 0.f;
|
||||
float x30c_ = 0.f;
|
||||
float x310_ = 0.f;
|
||||
float x314_ = 0.f;
|
||||
float x318_ = 0.f;
|
||||
float x31c_ = 0.f;
|
||||
float x320_ = 0.f;
|
||||
float x324_ = 0.f;
|
||||
zeus::CVector3f x310_;
|
||||
zeus::CVector3f x31c_;
|
||||
u32 x328_ = 0;
|
||||
float x32c_ = 1.f;
|
||||
float x330_ = 0.2f;
|
||||
|
@ -153,6 +151,7 @@ private:
|
|||
u32 x36c_ = 0;
|
||||
bool x370_24_ : 1;
|
||||
float x374_ = 0.f;
|
||||
float x378_;
|
||||
CCameraSpline x37c_camSpline;
|
||||
CMaterialList x3c8_ = {EMaterialTypes::Unknown};
|
||||
bool x3d0_24_ : 1;
|
||||
|
@ -180,24 +179,71 @@ private:
|
|||
CCameraSpring x448_ballCameraBoostSpring;
|
||||
zeus::CVector3f x45c_;
|
||||
float x468_;
|
||||
TUniqueId x46c_ = kInvalidUniqueId;
|
||||
TUniqueId x46c_collisionActorId = kInvalidUniqueId;
|
||||
float x470_ = 0.f;
|
||||
float x474_ = 0.f;
|
||||
u32 x478_ = 0;
|
||||
std::unique_ptr<SFailsafeState> x47c_failsafeState;
|
||||
std::unique_ptr<u32> x480_;
|
||||
|
||||
void SetupColliders(std::vector<CCameraCollider>& out, float xMag, float zMag, float radius, int count,
|
||||
float tardis, float max, float startAngle);
|
||||
void ResetSpline(CStateManager& mgr);
|
||||
void BuildSpline(CStateManager& mgr);
|
||||
bool ShouldResetSpline(CStateManager& mgr) const;
|
||||
void UpdatePlayerMovement(float dt, CStateManager& mgr);
|
||||
void UpdateTransform(const zeus::CVector3f& lookDir, const zeus::CVector3f& pos, float dt, CStateManager& mgr);
|
||||
zeus::CVector3f ConstrainYawAngle(const CPlayer& player, float f1, float f2, float dt) const;
|
||||
void CheckFailsafe(float dt, CStateManager& mgr);
|
||||
void UpdateObjectTooCloseId(CStateManager& mgr);
|
||||
void UpdateAnglePerSecond(float dt);
|
||||
void UpdateUsingPathCameras(float dt, CStateManager& mgr);
|
||||
zeus::CVector3f GetFixedLookTarget(const zeus::CVector3f& pos, CStateManager& mgr) const;
|
||||
void UpdateUsingFixedCameras(float dt, CStateManager& mgr);
|
||||
zeus::CVector3f ComputeVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& posDelta) const;
|
||||
zeus::CVector3f TweenVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& newVel, float rate, float dt);
|
||||
zeus::CVector3f MoveCollisionActor(const zeus::CVector3f& pos, float dt, CStateManager& mgr);
|
||||
void UpdateUsingFreeLook(float dt, CStateManager& mgr);
|
||||
zeus::CVector3f InterpolateCameraElevation(const zeus::CVector3f& camPos) const;
|
||||
zeus::CVector3f CalculateCollidersCentroid(const std::vector<CCameraCollider>& colliderList, int w1) const;
|
||||
zeus::CVector3f ApplyColliders();
|
||||
void UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& r6, int r7,
|
||||
float f1, const rstl::reserved_vector<TUniqueId, 1024>& nearList, float f2,
|
||||
CStateManager& mgr);
|
||||
void AvoidGeometry(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||
float dt, CStateManager& mgr);
|
||||
void AvoidGeometryFull(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||
float dt, CStateManager& mgr);
|
||||
zeus::CAABox CalculateCollidersBoundingBox(const std::vector<CCameraCollider>& colliderList,
|
||||
CStateManager& mgr) const;
|
||||
int CountObscuredColliders(const std::vector<CCameraCollider>& colliderList) const;
|
||||
void UpdateCollidersDistances(std::vector<CCameraCollider>& colliderList, float f1, float f2, float f3);
|
||||
void UpdateUsingColliders(float dt, CStateManager& mgr);
|
||||
void UpdateUsingSpindleCameras(float dt, CStateManager& mgr);
|
||||
zeus::CVector3f ClampElevationToWater(zeus::CVector3f& pos, CStateManager& mgr) const;
|
||||
void UpdateUsingTransitions(float dt, CStateManager& mgr);
|
||||
zeus::CTransform UpdateCameraPositions(float dt, const zeus::CTransform& oldXf, const zeus::CTransform& newXf);
|
||||
bool CheckFailsafeFromMorphBallState(CStateManager& mgr) const;
|
||||
bool SplineIntersectTest(CMaterialList& intersectMat, CStateManager& mgr) const;
|
||||
bool IsBallNearDoor(CStateManager& mgr) const;
|
||||
void ActivateFailsafe(float dt, CStateManager& mgr);
|
||||
void ConstrainElevationAndDistance(float& elevation, float& distance, float f1, CStateManager& mgr);
|
||||
zeus::CVector3f FindDesiredPosition(float distance, float elevation, const zeus::CVector3f& dir, CStateManager& mgr);
|
||||
static bool DetectCollision(const zeus::CVector3f& from, const zeus::CVector3f& to, float margin,
|
||||
float& d, CStateManager& mgr);
|
||||
|
||||
public:
|
||||
CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransform& xf,
|
||||
float fovy, float znear, float zfar, float aspect);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void ProcessInput(const CFinalInput& input, CStateManager& mgr);
|
||||
void Reset(const zeus::CTransform&, CStateManager& mgr);
|
||||
void Render(const CStateManager& mgr) const;
|
||||
EBallCameraState GetState() const { return x400_state; }
|
||||
void SetState(EBallCameraState state, CStateManager& mgr);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
bool TransitionFromMorphBallState(CStateManager& mgr);
|
||||
TUniqueId GetTooCloseActorId() const { return x3dc_tooCloseActorId; }
|
||||
float GetX3E0() const { return x3e0_; }
|
||||
|
@ -205,12 +251,14 @@ public:
|
|||
void TeleportCamera(const zeus::CTransform& xf, CStateManager& mgr);
|
||||
const zeus::CVector3f& GetX1D8() const { return x1d8_; }
|
||||
void ResetToTweaks(CStateManager& mgr);
|
||||
void UpdateLookAtPosition(float offset, CStateManager& mgr);
|
||||
void UpdateLookAtPosition(float dt, CStateManager& mgr);
|
||||
zeus::CTransform UpdateLookDirection(const zeus::CVector3f& dir, CStateManager& mgr);
|
||||
void SetX470(float f) { x470_ = f; }
|
||||
void SetX474(float f) { x474_ = f; }
|
||||
void ApplyCameraHint(CStateManager& mgr);
|
||||
void ResetPosition();
|
||||
void DoorClosed(TUniqueId doorId);
|
||||
void DoorClosing(TUniqueId doorId);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -23,4 +23,28 @@ void CCameraSpline::CalculateKnots(TUniqueId cameraId, const std::vector<SConnec
|
|||
//if (waypoint)
|
||||
}
|
||||
}
|
||||
|
||||
void CCameraSpline::Reset(int size)
|
||||
{
|
||||
x4_.clear();
|
||||
x24_.clear();
|
||||
x34_.clear();
|
||||
if (size != 0)
|
||||
{
|
||||
x4_.reserve(size);
|
||||
x24_.reserve(size);
|
||||
x34_.reserve(size);
|
||||
}
|
||||
}
|
||||
|
||||
void CCameraSpline::AddKnot(const zeus::CVector3f& v0, const zeus::CVector3f& v1)
|
||||
{
|
||||
x4_.push_back(v0);
|
||||
x34_.push_back(v1);
|
||||
}
|
||||
|
||||
float CCameraSpline::CalculateSplineLength()
|
||||
{
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace urde
|
|||
class CStateManager;
|
||||
class CCameraSpline
|
||||
{
|
||||
friend class CBallCamera;
|
||||
std::vector<zeus::CVector3f> x4_;
|
||||
std::vector<TUniqueId> x14_;
|
||||
std::vector<float> x24_;
|
||||
|
@ -18,6 +19,9 @@ public:
|
|||
CCameraSpline(bool);
|
||||
void CalculateKnots(TUniqueId, const std::vector<SConnection>&, CStateManager&);
|
||||
void Initialize(TUniqueId, const std::vector<SConnection>&, CStateManager&);
|
||||
void Reset(int size);
|
||||
void AddKnot(const zeus::CVector3f& v0, const zeus::CVector3f& v1);
|
||||
float CalculateSplineLength();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -153,6 +153,7 @@ public:
|
|||
const CMaterialFilter& GetMaterialFilter() const { return x70_materialFilter; }
|
||||
void SetMaterialFilter(const CMaterialFilter& filter) { x70_materialFilter = filter; }
|
||||
const CMaterialList& GetMaterialList() const { return x68_material; }
|
||||
void SetMaterialList(const CMaterialList& list) { x68_material = list; }
|
||||
void SetInFluid(bool in, TUniqueId uid);
|
||||
bool HasModelData() const;
|
||||
const CSfxHandle& GetSfxHandle() const { return x8c_loopingSfxHandle; }
|
||||
|
|
|
@ -294,6 +294,8 @@ public:
|
|||
u32 GetMorphballModelShader() const { return x5c_ballModelShader; }
|
||||
bool GetBoostEnabled() const { return x1de4_25_boostEnabled; }
|
||||
void SetBoostEnabed(bool b) { x1de4_25_boostEnabled = b; }
|
||||
bool IsInBoost() const { return x1de4_24_inBoost; }
|
||||
float GetBoostChargeTime() const { return x1de8_boostChargeTime; }
|
||||
|
||||
static const u8 BallGlowColors[9][3];
|
||||
static const u8 BallTransFlashColors[9][3];
|
||||
|
|
|
@ -676,6 +676,7 @@ public:
|
|||
TUniqueId GetRidingPlatformId() const { return x82e_ridingPlatform; }
|
||||
const zeus::CVector3f& GetLastVelocity() const { return x794_lastVelocity; }
|
||||
const zeus::CVector3f& GetMoveDir() const { return x50c_moveDir; }
|
||||
u32 GetBombJumpCount() const { return x9d0_bombJumpCount; }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -91,10 +91,8 @@ void CScriptDoor::ForceClosed(CStateManager & mgr)
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|||
x2a8_26_ = false;
|
||||
x2a8_25_ = false;
|
||||
|
||||
/* TODO: Figure out what goes here this
|
||||
* mgr.GetCameraManager()->GetBallCamera()->sub_80083118(x8_uid);
|
||||
* mgr.GetCameraManager()->GetBallCamera()->sub_800830F4(x8_uid);
|
||||
*/
|
||||
mgr.GetCameraManager()->GetBallCamera()->DoorClosing(x8_uid);
|
||||
mgr.GetCameraManager()->GetBallCamera()->DoorClosed(x8_uid);
|
||||
|
||||
SetDoorAnimation(EDoorAnimType::Close);
|
||||
SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
|
||||
|
|
Loading…
Reference in New Issue