mirror of https://github.com/AxioDL/metaforce.git
CPhazonHealingNodule: Implementation
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@ -1,6 +1,7 @@
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#include "Runtime/MP1/World/CPhazonHealingNodule.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
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@ -8,16 +9,162 @@ namespace urde::MP1 {
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CPhazonHealingNodule::CPhazonHealingNodule(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData,
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const CActorParameters& actParams, const CPatternedInfo& pInfo,
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CAssetId particleDescId, std::string str)
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CAssetId particleDescId, std::string actorLctr)
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: CPatterned(ECharacter::PhazonHealingNodule, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParams, EKnockBackVariant::Medium)
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, x570_(g_SimplePool->GetObj(SObjectTag{SBIG('ELSC'), particleDescId}))
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, x580_(pInfo.GetHealthInfo())
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, x58c_(std::move(str)) {
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, x570_electricDesc(g_SimplePool->GetObj(SObjectTag{SBIG('ELSC'), particleDescId}))
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, x580_initialHealthInfo(pInfo.GetHealthInfo())
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, x58c_actorLctr(std::move(actorLctr)) {
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const CMaterialFilter& filter = GetMaterialFilter();
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CMaterialList include = filter.GetIncludeList();
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CMaterialList exclude = filter.GetExcludeList();
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exclude.Add(EMaterialTypes::Character);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
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}
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void CPhazonHealingNodule::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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switch (msg) {
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case EScriptObjectMessage::Decrement:
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x568_active = 0;
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x57c_particleElectric.reset();
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x56c_emitting = false;
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break;
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case EScriptObjectMessage::Increment:
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x568_active = 1;
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break;
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case EScriptObjectMessage::Reset:
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*HealthInfo(mgr) = x580_initialHealthInfo;
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break;
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case EScriptObjectMessage::Registered:
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if (!GetBodyController()->GetActive()) {
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GetBodyController()->Activate(mgr);
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}
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// TODO remove const_cast
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*const_cast<CDamageVulnerability*>(GetDamageVulnerability()) = CDamageVulnerability::ImmuneVulnerabilty();
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GetKnockBackController().SetAutoResetImpulse(false);
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GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
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AddMaterial(EMaterialTypes::Immovable, mgr);
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break;
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case EScriptObjectMessage::InitializedInArea:
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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for (const auto& conn : GetConnectionList()) {
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auto connId = mgr.GetIdForScript(conn.x8_objId);
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if (conn.x0_state == EScriptObjectState::Patrol && connId != kInvalidUniqueId &&
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conn.x4_msg == EScriptObjectMessage::Activate) {
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x56e_connId = connId;
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}
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}
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break;
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default:
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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break;
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}
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}
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void CPhazonHealingNodule::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
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SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
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SendScriptMsgs(EScriptObjectState::DeathRattle, mgr, EScriptObjectMessage::None);
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}
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void CPhazonHealingNodule::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
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float dt) {
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if (type == EUserEventType::EndAction) {
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x56c_emitting = false;
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x57c_particleElectric.reset();
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} else if (type == EUserEventType::BeginAction) {
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x56c_emitting = true;
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x57c_particleElectric = std::make_unique<CParticleElectric>(x570_electricDesc);
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x57c_particleElectric->SetParticleEmission(true);
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} else {
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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}
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void CPhazonHealingNodule::Faint(CStateManager& mgr, EStateMsg msg, float dt) {
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if (msg == EStateMsg::Update) {
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if (x588_state == 0) {
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if (GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Step) {
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x588_state = 2;
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GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
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} else {
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GetBodyController()->GetCommandMgr().DeliverCmd(
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CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::Normal));
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}
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} else if (x588_state == 2 && GetBodyController()->GetCurrentStateId() != pas::EAnimationState::Step) {
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x588_state = 3;
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}
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} else if (msg == EStateMsg::Activate) {
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x588_state = 0;
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}
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}
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void CPhazonHealingNodule::Growth(CStateManager& mgr, EStateMsg msg, float dt) {
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if (msg == EStateMsg::Update) {
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if (x588_state == 0) {
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if (GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Step) {
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x588_state = 2;
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} else {
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GetBodyController()->GetCommandMgr().DeliverCmd(
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CBCStepCmd(pas::EStepDirection::Forward, pas::EStepType::Normal));
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}
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} else if (x588_state == 2 && GetBodyController()->GetCurrentStateId() != pas::EAnimationState::Step) {
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x588_state = 3;
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}
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} else if (msg == EStateMsg::Activate) {
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x588_state = 0;
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GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
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}
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}
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void CPhazonHealingNodule::KnockBack(const zeus::CVector3f& vec, CStateManager& mgr, const CDamageInfo& info,
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EKnockBackType type, bool inDeferred, float magnitude) {}
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void CPhazonHealingNodule::Lurk(CStateManager& mgr, EStateMsg msg, float dt) {
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if (msg == EStateMsg::Activate) {
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GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
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}
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}
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void CPhazonHealingNodule::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
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if (msg == EStateMsg::Activate) {
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GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
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}
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}
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void CPhazonHealingNodule::Render(const CStateManager& mgr) const {
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if (x57c_particleElectric) {
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x57c_particleElectric->Render();
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}
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CPatterned::Render(mgr);
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}
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void CPhazonHealingNodule::Think(float dt, CStateManager& mgr) {
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if (GetActive()) {
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CPatterned::Think(dt, mgr);
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if (HealthInfo(mgr)->GetHP() <= 0.f) {
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x57c_particleElectric.reset();
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x56c_emitting = false;
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x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Patrol"sv);
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x568_active = 0;
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}
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if (x57c_particleElectric) {
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UpdateParticleElectric(mgr);
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x57c_particleElectric->Update(dt);
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}
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}
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}
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void CPhazonHealingNodule::UpdateParticleElectric(CStateManager& mgr) {
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if (!x57c_particleElectric) {
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return;
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}
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if (auto entity = static_cast<const CPatterned*>(mgr.GetObjectById(x56e_connId))) {
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auto electricityLctrXf = GetLctrTransform("Electricity_LCTR"sv);
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auto actorLctrXf = entity->GetLctrTransform(x58c_actorLctr);
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x57c_particleElectric->SetOverrideIPos(electricityLctrXf.origin);
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x57c_particleElectric->SetOverrideFPos(actorLctrXf.origin);
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}
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}
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} // namespace urde::MP1
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@ -6,19 +6,35 @@
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namespace urde::MP1 {
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class CPhazonHealingNodule : public CPatterned {
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private:
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int x568_ = 0;
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u8 x56c_ = 0;
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TUniqueId x56e_ = kInvalidUniqueId;
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TCachedToken<CElectricDescription> x570_;
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std::unique_ptr<CParticleElectric> x57c_; // was rstl::rc_ptr
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CHealthInfo x580_;
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int x588_ = 0; // not init in ctr
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std::string x58c_;
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int x568_active = 0;
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bool x56c_emitting = false;
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TUniqueId x56e_connId = kInvalidUniqueId;
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TCachedToken<CElectricDescription> x570_electricDesc;
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std::unique_ptr<CParticleElectric> x57c_particleElectric; // was rstl::rc_ptr
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CHealthInfo x580_initialHealthInfo;
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int x588_state = 0; // not init in ctr; same as CElitePirate::EState?
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std::string x58c_actorLctr;
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// u32 x59c_;
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public:
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CPhazonHealingNodule(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& actParams, const CPatternedInfo& pInfo,
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CAssetId particleDescId, std::string str);
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CAssetId particleDescId, std::string actorLctr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void Render(const CStateManager& mgr) const override;
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void Think(float dt, CStateManager& mgr) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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void Faint(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Growth(CStateManager& mgr, EStateMsg msg, float dt) override;
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void KnockBack(const zeus::CVector3f& vec, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
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bool inDeferred, float magnitude) override;
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void Lurk(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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private:
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void UpdateParticleElectric(CStateManager& mgr);
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};
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} // namespace urde::MP1
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