mirror of https://github.com/AxioDL/metaforce.git
Better handling for logging CVar
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parent
cfb01b80f0
commit
4d8cf17078
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@ -58,6 +58,7 @@
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namespace urde
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namespace urde
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{
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{
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hecl::CVar* sm_logScripting = nullptr;
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logvisor::Module LogModule("urde::CStateManager");
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logvisor::Module LogModule("urde::CStateManager");
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CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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const std::weak_ptr<CMapWorldInfo>& mwInfo,
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const std::weak_ptr<CMapWorldInfo>& mwInfo,
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@ -215,7 +216,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow");
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x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow");
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g_StateManager = this;
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g_StateManager = this;
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hecl::CVarManager::instance()->findOrMakeCVar("stateManager.logScripting"sv, "Prints object communication to the console", false, hecl::CVar::EFlags::ReadOnly | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::Game);
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sm_logScripting = hecl::CVarManager::instance()->findOrMakeCVar("stateManager.logScripting"sv, "Prints object communication to the console", false, hecl::CVar::EFlags::ReadOnly | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::Game);
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}
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}
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CStateManager::~CStateManager()
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CStateManager::~CStateManager()
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@ -1093,9 +1094,8 @@ void CStateManager::SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMes
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{
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{
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if (dest && !dest->x30_26_scriptingBlocked)
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if (dest && !dest->x30_26_scriptingBlocked)
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{
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{
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const hecl::CVar* logScripting = hecl::CVarManager::instance()->findCVar("stateManager.logScripting"sv);
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if (sm_logScripting && sm_logScripting->toBoolean())
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if (logScripting && logScripting->toBoolean())
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LogModule.report(logvisor::Info, "Sending '%s' to '%s' id= 0x%.4X",
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LogModule.report(logvisor::Info, "Sending '%s' to '%s' id= 0x%.4X\n",
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ScriptObjectMessageToStr(msg).data(), dest->GetName().data(), dest->GetUniqueId().id);
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ScriptObjectMessageToStr(msg).data(), dest->GetName().data(), dest->GetUniqueId().id);
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dest->AcceptScriptMsg(msg, src, *this);
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dest->AcceptScriptMsg(msg, src, *this);
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}
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}
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@ -1112,10 +1112,9 @@ void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptOb
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CEntity* dst = ObjectById(dest);
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CEntity* dst = ObjectById(dest);
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if (dst)
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if (dst)
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{
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{
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#ifndef NDEBUG
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if (sm_logScripting && sm_logScripting->toBoolean())
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LogModule.report(logvisor::Info, "Sending '%s' to '%s' id= 0x%.4X\n",
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LogModule.report(logvisor::Info, "Sending '%s' to '%s' id= 0x%.4X",
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ScriptObjectMessageToStr(msg).data(), dst->GetName().data(), dst->GetUniqueId().id);
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ScriptObjectMessageToStr(msg).data(), dst->GetName().data(), dst->GetUniqueId().id);
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#endif
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dst->AcceptScriptMsg(msg, src, *this);
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dst->AcceptScriptMsg(msg, src, *this);
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}
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}
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}
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}
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@ -1178,9 +1177,8 @@ void CStateManager::FreeScriptObject(TUniqueId id)
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act->SetUseInSortedLists(false);
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act->SetUseInSortedLists(false);
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}
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}
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#ifndef NDEBUG
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if (sm_logScripting && sm_logScripting->toBoolean())
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LogModule.report(logvisor::Info, "Removed '%s'", ent->GetName().data());
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LogModule.report(logvisor::Info, "Removed '%s'", ent->GetName().data());
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#endif
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}
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}
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std::pair<const SScriptObjectStream*, TEditorId> CStateManager::GetBuildForScript(TEditorId id) const
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std::pair<const SScriptObjectStream*, TEditorId> CStateManager::GetBuildForScript(TEditorId id) const
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@ -2561,9 +2559,9 @@ void CStateManager::AddObject(CEntity& ent)
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SendScriptMsg(&ent, kInvalidUniqueId, EScriptObjectMessage::InitializedInArea);
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SendScriptMsg(&ent, kInvalidUniqueId, EScriptObjectMessage::InitializedInArea);
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}
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}
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#ifndef NDEBUG
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if (sm_logScripting && sm_logScripting->toBoolean())
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LogModule.report(logvisor::Info, "Added '%s'", ent.GetName().data());
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LogModule.report(logvisor::Info, "Added '%s'", ent.GetName().data());
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#endif
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}
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}
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void CStateManager::AddObject(CEntity* ent)
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void CStateManager::AddObject(CEntity* ent)
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@ -113,8 +113,8 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent,
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CStreamAudioManager::SetMusicVolume(0x7f);
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CStreamAudioManager::SetMusicVolume(0x7f);
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m->ResetGameState();
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m->ResetGameState();
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std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
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//std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
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x58_ioWinManager.AddIOWin(splash, 1000, 10000);
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//x58_ioWinManager.AddIOWin(splash, 1000, 10000);
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std::shared_ptr<CIOWin> mf = std::make_shared<CMainFlow>();
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std::shared_ptr<CIOWin> mf = std::make_shared<CMainFlow>();
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x58_ioWinManager.AddIOWin(mf, 0, 0);
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x58_ioWinManager.AddIOWin(mf, 0, 0);
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 01d4e0621e749a090d5d0bc992f529fcb714aab9
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Subproject commit d6e7abc61fb51a665bf954db03798c23e1ae5f57
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