Fix CScriptGenerator infinite recursion, update submodules

This commit is contained in:
Phillip Stephens 2019-01-26 15:22:51 -08:00
parent cf9062bba5
commit 4dd40f519e
3 changed files with 3 additions and 3 deletions

View File

@ -55,7 +55,7 @@ void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sende
activates.emplace_back(uid, conn.x8_objId);
}
stateMgr.SendScriptMsgAlways(GetUniqueId(), uid, conn.x4_msg);
stateMgr.SendScriptMsgAlways(uid, GetUniqueId(), conn.x4_msg);
}
if (activates.empty())

2
hecl

@ -1 +1 @@
Subproject commit bd8021e1042944581a77ae5698784f5960880960
Subproject commit 354bf78451e2b2433744656f4c14d0e3cf3e7837

@ -1 +1 @@
Subproject commit 7db4cf70b4b53fbe52b299e003ffd99a1b5ee657
Subproject commit e0153a1261876227b23c54e6b5e8a0335dca953e