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More efficient cooked resource loading, AQS audio fixes
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@@ -176,12 +176,6 @@ void ViewManager::TestGameView::draw(boo::IGraphicsCommandQueue *gfxQ)
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m_vm.m_moviePlayer->DrawFrame();
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}
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if (m_frame == 300)
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g_GameState->GetWorldTransitionManager()->PleaseStopSoon();
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//g_GameState->GetWorldTransitionManager()->Update(1.f / 60.f);
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//g_GameState->GetWorldTransitionManager()->Draw();
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m_vm.m_projManager.mainDraw();
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++m_frame;
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@@ -415,9 +409,8 @@ bool ViewManager::proc()
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m_rootView->draw(gfxQ);
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CGraphics::EndScene();
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gfxQ->execute();
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m_voiceEngine->pumpAndMixVoices();
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m_projManager.asyncIdle();
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m_mainWindow->waitForRetrace();
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m_mainWindow->waitForRetrace(m_voiceEngine.get());
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CBooModel::ClearModelUniformCounters();
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CGraphics::TickRenderTimings();
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return true;
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