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More efficient cooked resource loading, AQS audio fixes
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@@ -18,8 +18,8 @@ class CAnimationParameters;
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class CFluidUVMotion;
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class CCameraShakeData;
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using FScriptLoader = std::function<CEntity*(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)>;
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typedef CEntity*(*FScriptLoader)(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info);
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class ScriptLoader
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{
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