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Metal API adjustments; MSAA support
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@@ -62,7 +62,6 @@ static const char* VS =
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static const char* FS =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n"
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"\n"
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"struct Light\n"
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"{\n"
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@@ -129,6 +128,7 @@ static const char* FS =
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"};\n"
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"\n"
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
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" sampler samp [[ sampler(0) ]],\n"
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" constant LightingUniform& lu [[ buffer(4) ]]%s)\n" // Textures here
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"{\n"
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" float4 lighting = LightingFunc(vtf.mvPos, normalize(vtf.mvNorm));\n"
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@@ -140,7 +140,6 @@ static const char* FS =
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static const char* FSDoor =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n"
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"\n"
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"struct Light\n"
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"{\n"
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@@ -186,6 +185,7 @@ static const char* FSDoor =
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"};\n"
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"\n"
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
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" sampler samp [[ sampler(0) ]],\n"
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" constant LightingUniform& lu [[ buffer(4) ]]%s)\n" // Textures here
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"{\n"
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" float4 colorOut;\n"
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@@ -513,8 +513,7 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid
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asprintf(&finalVS, VS, additionalTCGs.c_str());
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asprintf(&finalFS, FS, textures.c_str(), combiner.c_str());
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auto ret = ctx.newShaderPipeline(finalVS, finalFS, nullptr, nullptr,
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s_vtxFmt, CGraphics::g_ViewportSamples,
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auto ret = ctx.newShaderPipeline(finalVS, finalFS, nullptr, nullptr, s_vtxFmt,
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info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
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info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
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@@ -576,8 +575,7 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid
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asprintf(&finalVS, VS, additionalTCGs.c_str());
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asprintf(&finalFS, FSDoor, textures.c_str(), combiner.c_str());
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auto ret = ctx.newShaderPipeline(finalVS, finalFS, nullptr, nullptr,
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s_vtxFmt, CGraphics::g_ViewportSamples,
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auto ret = ctx.newShaderPipeline(finalVS, finalFS, nullptr, nullptr, s_vtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
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boo::CullMode::None);
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