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Metal API adjustments; MSAA support

This commit is contained in:
Jack Andersen
2018-01-06 19:19:49 -10:00
parent fd33d05fc0
commit 4e5c991424
45 changed files with 327 additions and 281 deletions

View File

@@ -79,7 +79,7 @@ static const char* LightingShadowMetal =
"};\n"
"\n"
"static float4 EXTLightingShadowFunc(constant LightingUniform& lu, float4 mvPosIn, float4 mvNormIn,\n"
" thread VertToFrag& vtf, texture2d<float> extTex7)\n"
" thread VertToFrag& vtf, sampler samp, sampler clampSamp, texture2d<float> extTex7)\n"
"{\n"
" float4 ret = lu.ambient;\n"
" \n"
@@ -126,7 +126,8 @@ static const char* ThermalPostMetal =
" float4 tmulColor;\n"
" float4 addColor;\n"
"};\n"
"static float4 EXTThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu, texture2d<float> extTex7, float4 colorIn)\n"
"static float4 EXTThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu,\n"
" sampler samp, sampler clampSamp, texture2d<float> extTex7, float4 colorIn)\n"
"{\n"
" return float4(extTex7.sample(samp, vtf.extTcgs0).rrr * lu.tmulColor.rgb + lu.addColor.rgb, 1.0);\n"
"}\n"
@@ -149,7 +150,7 @@ static const char* MBShadowPostMetal =
" float4 shadowUp;\n"
" float shadowId;\n"
"};\n"
"static float4 EXTMBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"
"static float4 EXTMBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su, sampler samp, sampler clampSamp,\n"
" texture2d<float> extTex0, texture2d<float> extTex1, texture2d<float> extTex2, float4 colorIn)\n"
"{\n"
" float idTexel = extTex0.sample(samp, vtf.extTcgs0).a;\n"