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Metal API adjustments; MSAA support
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@@ -78,11 +78,11 @@ CWorldShadowShader::Initialize(boo::MetalDataFactory::Context& ctx)
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};
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s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
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s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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s_VtxFmt, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
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boo::ZTest::None, false, true, false, boo::CullMode::None);
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s_ZPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
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s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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s_VtxFmt, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
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boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
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return new CWorldShadowShaderMetalDataBindingFactory;
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