CFluidPlaneShader: Replace explicit operator bool calls with the analogous named function

Same behavior, more informative to the reader about what is being
checked for.
This commit is contained in:
Lioncash 2020-05-12 20:45:30 -04:00
parent 942b972398
commit 4e718a805f
1 changed files with 6 additions and 6 deletions

View File

@ -204,10 +204,10 @@ CFluidPlaneShader::CFluidPlaneShader(EFluidType type, const TLockedToken<CTextur
, m_envBumpMap(envBumpMap) , m_envBumpMap(envBumpMap)
, m_lightmap(lightmap) , m_lightmap(lightmap)
, m_rippleMap(rippleMap) { , m_rippleMap(rippleMap) {
SFluidPlaneShaderInfo shaderInfo(type, m_patternTex1.operator bool(), m_patternTex2.operator bool(), SFluidPlaneShaderInfo shaderInfo(type, m_patternTex1.HasReference(), m_patternTex2.HasReference(),
m_colorTex.operator bool(), m_bumpMap.operator bool(), m_envMap.operator bool(), m_colorTex.HasReference(), m_bumpMap.HasReference(), m_envMap.HasReference(),
m_envBumpMap.operator bool(), m_lightmap.operator bool(), m_envBumpMap.HasReference(), m_lightmap.HasReference(), m_rippleMap.operator bool(),
m_rippleMap.operator bool(), doubleLightmapBlend, additive); doubleLightmapBlend, additive);
m_pipelines = _cache.GetOrBuildShader(shaderInfo); m_pipelines = _cache.GetOrBuildShader(shaderInfo);
PrepareBinding(maxVertCount); PrepareBinding(maxVertCount);
} }
@ -216,8 +216,8 @@ CFluidPlaneShader::CFluidPlaneShader(const TLockedToken<CTexture>& patternTex1,
const TLockedToken<CTexture>& patternTex2, const TLockedToken<CTexture>& colorTex, const TLockedToken<CTexture>& patternTex2, const TLockedToken<CTexture>& colorTex,
u32 maxVertCount) u32 maxVertCount)
: m_patternTex1(patternTex1), m_patternTex2(patternTex2), m_colorTex(colorTex) { : m_patternTex1(patternTex1), m_patternTex2(patternTex2), m_colorTex(colorTex) {
SFluidPlaneDoorShaderInfo shaderInfo(m_patternTex1.operator bool(), m_patternTex2.operator bool(), SFluidPlaneDoorShaderInfo shaderInfo(m_patternTex1.HasReference(), m_patternTex2.HasReference(),
m_colorTex.operator bool()); m_colorTex.HasReference());
m_pipelines = _cache.GetOrBuildShader(shaderInfo); m_pipelines = _cache.GetOrBuildShader(shaderInfo);
PrepareBinding(maxVertCount); PrepareBinding(maxVertCount);
} }