mirror of https://github.com/AxioDL/metaforce.git
General: Replace loop with resize where applicable
Instead of default constructing in a loop for std::vector, we can just use resize or its size constructor to do the same thing.
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@ -525,9 +525,7 @@ bool Table::CellView::reset(size_t c, size_t r) {
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std::vector<Table::ColumnPool>& Table::ensureCellPools(size_t rows, size_t cols, ViewResources& res) {
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if (m_cellPools.size() < cols) {
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m_cellPools.reserve(cols);
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for (size_t i = m_cellPools.size(); i < cols; ++i)
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m_cellPools.emplace_back();
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m_cellPools.resize(cols);
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m_ensuredRows = 0;
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}
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if (m_ensuredRows < rows) {
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@ -569,9 +567,7 @@ void Table::_updateData() {
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if (newViewChildren) {
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m_headerViews.clear();
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m_cellPools.clear();
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m_headerViews.reserve(m_columns);
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for (size_t c = 0; c < m_columns; ++c)
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m_headerViews.emplace_back();
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m_headerViews.resize(m_columns);
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m_ensuredRows = 0;
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}
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ensureCellPools(m_rows, m_columns, res);
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@ -20,11 +20,9 @@ void Toolbar::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const ITh
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos, unsigned units)
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: View(res, parentView)
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, m_units(units)
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, m_children(units)
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, m_nomGauge(res.pixelFactor() * SPECTER_TOOLBAR_GAUGE * units)
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, m_padding(res.pixelFactor() * TOOLBAR_PADDING) {
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m_children.reserve(units);
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for (unsigned u = 0; u < units; ++u)
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m_children.emplace_back();
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commitResources(res, [&](boo::IGraphicsDataFactory::Context& ctx) -> bool {
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buildResources(ctx, res);
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m_tbBlockBuf = res.m_viewRes.m_bufPool.allocateBlock(res.m_factory);
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