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CTextSupportShader: Fix color mul
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@ -39,7 +39,8 @@ struct CTextSupportShaderCharacterPipeline
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hsh::float4 fontColor = ubo->m_uniformColor * vbo->m_fontColor;
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hsh::float4 outlineColor = ubo->m_uniformColor * vbo->m_outlineColor;
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hsh::float4 texel = tex.sample<float>(vbo->m_uv[this->vertex_id]);
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this->color_out[0] = (fontColor * texel.x + outlineColor * texel.y) * vbo->m_mulColor;
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hsh::float4 color = fontColor * texel.x + outlineColor * texel.y;
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this->color_out[0] = color * vbo->m_mulColor;
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}
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};
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template struct CTextSupportShaderCharacterPipeline<CGuiWidget::EGuiModelDrawFlags::Alpha>;
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