mirror of https://github.com/AxioDL/metaforce.git
CBooRenderer: Make Buckets class mostly internal
This is only ever functionally used within this translation unit, so we can hide the class internally.
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@ -35,13 +35,27 @@ static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50> sBucket
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static rstl::reserved_vector<CDrawablePlaneObject, 8> sPlaneObjectDataHolder;
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static rstl::reserved_vector<CDrawablePlaneObject, 8> sPlaneObjectDataHolder;
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static rstl::reserved_vector<u16, 8> sPlaneObjectBucketHolder;
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static rstl::reserved_vector<u16, 8> sPlaneObjectBucketHolder;
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rstl::reserved_vector<u16, 50> Buckets::sBucketIndex;
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class Buckets {
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rstl::reserved_vector<CDrawable, 512>* Buckets::sData = nullptr;
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friend class CBooRenderer;
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rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* Buckets::sBuckets = nullptr;
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rstl::reserved_vector<CDrawablePlaneObject, 8>* Buckets::sPlaneObjectData = nullptr;
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static inline rstl::reserved_vector<u16, 50> sBucketIndex;
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rstl::reserved_vector<u16, 8>* Buckets::sPlaneObjectBucket = nullptr;
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static inline rstl::reserved_vector<CDrawable, 512>* sData = nullptr;
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const float Buckets::skWorstMinMaxDistance[2] = {99999.f, -99999.f};
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static inline rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* sBuckets = nullptr;
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float Buckets::sMinMaxDistance[2];
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static inline rstl::reserved_vector<CDrawablePlaneObject, 8>* sPlaneObjectData = nullptr;
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static inline rstl::reserved_vector<u16, 8>* sPlaneObjectBucket = nullptr;
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static constexpr float skWorstMinMaxDistance[2] = {99999.0f, -99999.0f};
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static inline float sMinMaxDistance[2] = {0.0f, 0.0f};
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public:
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static void Clear();
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static void Sort();
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static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data);
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static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data,
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const zeus::CPlane& plane, u16 extraSort);
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static void Shutdown();
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static void Init();
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};
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void Buckets::Clear() {
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void Buckets::Clear() {
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sData->clear();
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sData->clear();
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@ -38,27 +38,7 @@ class CTexture;
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class IFactory;
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class IFactory;
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class IObjectStore;
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class IObjectStore;
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class Buckets {
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class Buckets;
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friend class CBooRenderer;
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static rstl::reserved_vector<u16, 50> sBucketIndex;
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static rstl::reserved_vector<CDrawable, 512>* sData;
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static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* sBuckets;
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static rstl::reserved_vector<CDrawablePlaneObject, 8>* sPlaneObjectData;
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static rstl::reserved_vector<u16, 8>* sPlaneObjectBucket;
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static const float skWorstMinMaxDistance[2];
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static float sMinMaxDistance[2];
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public:
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static void Clear();
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static void Sort();
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static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data);
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static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data,
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const zeus::CPlane& plane, u16 extraSort);
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static void Shutdown();
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static void Init();
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};
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enum class EWorldShadowMode {
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enum class EWorldShadowMode {
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None,
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None,
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