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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-21 16:59:12 +00:00

Splash screen rendering

This commit is contained in:
2022-02-04 21:23:15 -05:00
parent 8d01afc632
commit 509252a17f
21 changed files with 1292 additions and 163 deletions

View File

@@ -3,21 +3,21 @@ struct Uniforms {
};
struct VertexInput {
[[location(0)]] a_Pos: vec2<f32>;
[[location(1)]] a_UV: vec2<f32>;
[[location(2)]] a_Color: vec4<f32>;
@location(0) a_Pos: vec2<f32>;
@location(1) a_UV: vec2<f32>;
@location(2) a_Color: vec4<f32>;
};
struct VertexOutput {
[[location(0)]] v_UV: vec2<f32>;
[[location(1)]] v_Color: vec4<f32>;
[[builtin(position)]] v_Position: vec4<f32>;
@location(0) v_UV: vec2<f32>;
@location(1) v_Color: vec4<f32>;
@builtin(position) v_Position: vec4<f32>;
};
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> uniforms: Uniforms;
[[stage(vertex)]]
@stage(vertex)
fn vs_main(in: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.v_UV = in.a_UV;
@@ -26,9 +26,9 @@ fn vs_main(in: VertexInput) -> VertexOutput {
return out;
}
[[group(1), binding(0)]]
@group(1) @binding(0)
var u_Texture: texture_2d<f32>;
[[group(1), binding(1)]]
@group(1) @binding(1)
var u_Sampler: sampler;
fn srgb_to_linear(srgb: vec4<f32>) -> vec4<f32> {
@@ -40,14 +40,14 @@ fn srgb_to_linear(srgb: vec4<f32>) -> vec4<f32> {
return vec4<f32>(result, srgb.a);
}
[[stage(fragment)]]
fn fs_main_linear(in: VertexOutput) -> [[location(0)]] vec4<f32> {
@stage(fragment)
fn fs_main_linear(in: VertexOutput) -> @location(0) vec4<f32> {
let color = srgb_to_linear(in.v_Color);
return color * textureSample(u_Texture, u_Sampler, in.v_UV);
}
[[stage(fragment)]]
fn fs_main_srgb(in: VertexOutput) -> [[location(0)]] vec4<f32> {
@stage(fragment)
fn fs_main_srgb(in: VertexOutput) -> @location(0) vec4<f32> {
let color = in.v_Color;
return color * textureSample(u_Texture, u_Sampler, in.v_UV);
}