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CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
Trivially avoids an atomic reference count increment and decrement.
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@ -103,8 +103,8 @@ void CInGameGuiManager::DoStateTransition(CStateManager& stateMgr) {
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case EInGameGuiState::PauseGame:
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case EInGameGuiState::PauseLogBook:
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if (!x48_pauseScreen) {
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auto pState = stateMgr.GetPlayerState();
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CPlayerState::EPlayerSuit suit = pState->GetCurrentSuitRaw();
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const auto& pState = stateMgr.GetPlayerState();
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const CPlayerState::EPlayerSuit suit = pState->GetCurrentSuitRaw();
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int suitResIdx;
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if (pState->IsFusionEnabled()) {
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switch (suit) {
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