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PVS implementations
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@@ -105,7 +105,7 @@ class CGameArea : public IGameArea
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bool xf0_25_active : 1;
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bool xf0_26_tokensReady : 1;
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bool xf0_27_paused : 1;
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bool xf0_28_ : 1;
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bool xf0_28_validated : 1;
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};
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u8 _dummy = 0;
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};
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@@ -174,13 +174,13 @@ public:
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std::vector<CLight> x70_gfxLightsA;
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std::vector<CWorldLight> x80_lightsB;
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std::vector<CLight> x90_gfxLightsB;
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std::unique_ptr<CPVSAreaSet::CPVSAreaHolder> xa0_pvs;
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std::unique_ptr<CPVSAreaSet> xa0_pvs;
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u32 xa4_elemCount = 1024;
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struct MapEntry
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{
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s16 x0_id = -1;
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TUniqueId x4_uid = kInvalidUniqueId;
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} xa8_map[1024];
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} xa8_pvsEntityMap[1024];
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u32 x10a8_pvsVersion = 0;
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TLockedToken<CPFArea> x10ac_path;
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// bool x10b8_ = 0; optional flag for CToken
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@@ -301,7 +301,9 @@ public:
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bool Invalidate(CStateManager& mgr);
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void CullDeadAreaRequests();
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void StartStreamIn(CStateManager& mgr);
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bool Validate(CStateManager& mgr);
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void Validate(CStateManager& mgr);
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void LoadScriptObjects(CStateManager& mgr);
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std::pair<u8*, u32> GetLayerScriptBuffer(int layer);
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void PostConstructArea();
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void FillInStaticGeometry();
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void VerifyTokenList(CStateManager& stateMgr);
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@@ -313,7 +315,7 @@ public:
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const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;}
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const zeus::CAABox& GetAABB() const {return x6c_aabb;}
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const std::vector<Dock> GetDocks() const {return xcc_docks;}
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const std::vector<Dock>& GetDocks() const {return xcc_docks;}
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const Dock* GetDock(s32 dock) const { return &xcc_docks[dock]; }
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s32 GetDockCount() const { return xcc_docks.size(); }
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Dock* DockNC(s32 dock) { return &xcc_docks[dock]; }
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