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Merge branch 'master' of https://github.com/AxioDL/urde
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@@ -37,7 +37,7 @@ size_t CTexture::ComputeMippedTexelCount()
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size_t w = x4_w;
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size_t h = x6_h;
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size_t ret = w * h;
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for (int i=x8_mips ; i>1 ; --i)
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for (u32 i=x8_mips ; i>1 ; --i)
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{
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if (w > 1)
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w /= 2;
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@@ -53,7 +53,7 @@ size_t CTexture::ComputeMippedBlockCountDXT1()
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size_t w = x4_w / 4;
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size_t h = x6_h / 4;
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size_t ret = w * h;
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for (int i=x8_mips ; i>1 ; --i)
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for (u32 i=x8_mips ; i>1 ; --i)
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{
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if (w > 1)
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w /= 2;
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@@ -80,7 +80,7 @@ void CTexture::BuildI4FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 7) / 8;
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int bheight = (h + 7) / 8;
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@@ -128,7 +128,7 @@ void CTexture::BuildI8FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 7) / 8;
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int bheight = (h + 3) / 4;
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@@ -176,7 +176,7 @@ void CTexture::BuildIA4FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 7) / 8;
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int bheight = (h + 3) / 4;
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@@ -225,7 +225,7 @@ void CTexture::BuildIA8FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 3) / 4;
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int bheight = (h + 3) / 4;
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@@ -339,7 +339,7 @@ void CTexture::BuildC4FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 7) / 8;
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int bheight = (h + 7) / 8;
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@@ -383,7 +383,7 @@ void CTexture::BuildC8FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 7) / 8;
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int bheight = (h + 3) / 4;
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@@ -431,7 +431,7 @@ void CTexture::BuildRGB565FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 3) / 4;
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int bheight = (h + 3) / 4;
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@@ -478,7 +478,7 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 3) / 4;
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int bheight = (h + 3) / 4;
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@@ -535,7 +535,7 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in)
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int w = x4_w;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 3) / 4;
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int bheight = (h + 3) / 4;
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@@ -599,7 +599,7 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in)
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int w = x4_w / 4;
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int h = x6_h / 4;
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DXT1Block* targetMip = buf.get();
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for (int mip=0 ; mip<x8_mips ; ++mip)
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for (u32 mip=0 ; mip<x8_mips ; ++mip)
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{
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int bwidth = (w + 1) / 2;
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int bheight = (h + 1) / 2;
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@@ -618,7 +618,7 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in)
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{
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target[x].color1 = hecl::SBig(source[x].color1);
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target[x].color2 = hecl::SBig(source[x].color2);
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for (int i=0 ; i<4 ; ++i)
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for (u32 i=0 ; i<4 ; ++i)
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{
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u8 ind[4];
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u8 packed = source[x].lines[i];
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