mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of https://github.com/AxioDL/urde
This commit is contained in:
commit
513d283bee
|
@ -0,0 +1,67 @@
|
|||
############################################################################
|
||||
# URDE appveyor build configuration
|
||||
############################################################################
|
||||
clone_depth: 1
|
||||
|
||||
os:
|
||||
- Visual Studio 2015
|
||||
|
||||
build:
|
||||
verbosity: detailed
|
||||
|
||||
configuration:
|
||||
- Debug
|
||||
|
||||
install:
|
||||
############################################################################
|
||||
# All external dependencies are installed in C:\projects\deps
|
||||
############################################################################
|
||||
- mkdir C:\projects\deps
|
||||
- cd C:\projects\deps
|
||||
|
||||
############################################################################
|
||||
# Install Ninja
|
||||
############################################################################
|
||||
- set NINJA_URL="https://github.com/ninja-build/ninja/releases/download/v1.7.2/ninja-win.zip"
|
||||
- appveyor DownloadFile %NINJA_URL% -FileName ninja.zip
|
||||
- 7z x ninja.zip -oC:\projects\deps\ninja > nul
|
||||
- set PATH=C:\projects\deps\ninja;%PATH%
|
||||
- ninja --version
|
||||
|
||||
############################################################################
|
||||
# Install a recent CMake
|
||||
############################################################################
|
||||
- set CMAKE_URL="https://cmake.org/files/v3.7/cmake-3.7.1-win64-x64.zip"
|
||||
- appveyor DownloadFile %CMAKE_URL% -FileName cmake.zip
|
||||
- 7z x cmake.zip -oC:\projects\deps\cmake > nul
|
||||
- set PATH=C:\projects\deps\cmake\bin;%PATH%
|
||||
- cmake --version
|
||||
|
||||
############################################################################
|
||||
# Install custom LLVM
|
||||
############################################################################
|
||||
- set LLVM_URL="https://www.dropbox.com/s/8vz8ogsxjhhxoi2/LLVM-4.0.0svn-win64-athena.exe?dl=1"
|
||||
- appveyor DownloadFile %LLVM_URL% -FileName llvm.exe
|
||||
- llvm.exe /S /D=C:\projects\deps\llvm
|
||||
- set PATH=C:\projects\deps\llvm\bin;%PATH%
|
||||
- llvm-config --version
|
||||
|
||||
before_build:
|
||||
- call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" amd64
|
||||
- cd C:\projects\urde
|
||||
- git submodule update --init --recursive
|
||||
|
||||
build_script:
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -GNinja ..
|
||||
- ninja
|
||||
|
||||
notifications:
|
||||
- provider: Slack
|
||||
incoming_webhook:
|
||||
secure: uoO0I0PWyCx0KLjBOG6d17aSVuEEvYztB/UiF8J0LmTb2O735mAdWcuZHTImDFUGZxeI34/qzOB2JKqF+h8dZA5yiprSTkWIookqQjUokAM=
|
||||
|
||||
# Uncomment this to debug AppVeyor failures.
|
||||
#on_finish:
|
||||
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
|
@ -1,3 +1,4 @@
|
|||
.directory
|
||||
version.h
|
||||
*.user
|
||||
.DS_Store
|
||||
|
|
|
@ -56,7 +56,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
|
|||
TLockedToken<CTexture> xrayPalette = objStore.GetObj("TXTR_XRayPalette");
|
||||
m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView, xrayPalette));
|
||||
|
||||
#if 0
|
||||
#if 1
|
||||
m_moviePlayer.reset(new CMoviePlayer("Video/SpecialEnding.thp", 1.f, false, true));
|
||||
m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
|
||||
CDvdFile testRSF("Audio/frontend_1.rsf");
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
## URDE
|
||||
**Status:** Extract Only
|
||||
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/avx3mpu1gd75ju1b?svg=true)](https://ci.appveyor.com/project/jackoalan/urde)
|
||||
|
||||
### Download
|
||||
Precompiled builds of the command-line extraction utility (`hecl`) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as *blender* and *yaml* representations.
|
||||
|
||||
|
@ -19,7 +21,7 @@ Everything else is much too experimental to make portable/stable release builds
|
|||
* [CMake 3+](https://cmake.org)
|
||||
* [Python 3+](https://python.org)
|
||||
* LLVM development package *(headers and libs)*
|
||||
* [Specialized Windows Package](https://www.dropbox.com/s/vnxyzltd04xpikr/LLVM-3.9.0-win64-athena.exe?dl=1)
|
||||
* [Specialized Windows Package](https://www.dropbox.com/s/8vz8ogsxjhhxoi2/LLVM-4.0.0svn-win64-athena.exe?dl=1)
|
||||
* [OS X Package](http://llvm.org/releases/3.9.0/clang+llvm-3.9.0-x86_64-apple-darwin.tar.xz)
|
||||
* **[Windows]** [Visual Studio 2015 and Windows SDK](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
|
||||
* **[OS X]** [Xcode Tools](https://developer.apple.com/xcode/download/)
|
||||
|
|
|
@ -61,7 +61,7 @@ void CStaticAudioPlayer::DecodeMonoAndMix(s16* bufOut, u32 numSamples,
|
|||
const std::unique_ptr<u8[]>& buf = x48_buffers[curBuf];
|
||||
const u8* byte = &buf[cur - curBuf * RSF_BUFFER_SIZE];
|
||||
|
||||
for (int i=0; i<remTillLoop; ++i, ++byte)
|
||||
for (u32 i=0; i<remTillLoop; ++i, ++byte)
|
||||
{
|
||||
if (!loopState && cur + i == loopStartCur)
|
||||
loopState.emplace(state);
|
||||
|
|
|
@ -17,7 +17,7 @@ CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
|
|||
, x10_(in.readFloatBig())
|
||||
, x14_fadeInTime(in.readFloatBig())
|
||||
, x18_stringId(in.readUint32Big())
|
||||
, x1c_(3.f * float(version <= 0 ? 1 : in.readUint32Big()))
|
||||
, x1c_time(3.f * float(version <= 0 ? 1 : in.readUint32Big()))
|
||||
{
|
||||
u32 locationCount = in.readUint32Big();
|
||||
x20_locations.reserve(locationCount);
|
||||
|
|
|
@ -24,10 +24,17 @@ public:
|
|||
float x10_;
|
||||
float x14_fadeInTime;
|
||||
ResId x18_stringId;
|
||||
float x1c_;
|
||||
float x1c_time;
|
||||
std::vector<SHintLocation> x20_locations;
|
||||
public:
|
||||
CGameHint(CInputStream&, s32);
|
||||
|
||||
float GetTime() const { return x1c_time; }
|
||||
float GetFadeInTime() const { return x14_fadeInTime; }
|
||||
float GetX10() const { return x10_; }
|
||||
const std::string& GetName() const { return x0_name; }
|
||||
ResId GetStringID() const { return x18_stringId; }
|
||||
const std::vector<SHintLocation>& GetLocations() const { return x20_locations; }
|
||||
};
|
||||
|
||||
private:
|
||||
|
|
|
@ -200,4 +200,11 @@ void CHintOptions::PutTo(CBitStreamWriter& writer) const
|
|||
}
|
||||
}
|
||||
|
||||
void CHintOptions::SetNextHintTime()
|
||||
{
|
||||
if (x10_nextHintIdx == -1)
|
||||
return;
|
||||
x0_hintStates[x10_nextHintIdx].x4_time = g_MemoryCardSys->GetHints()[x10_nextHintIdx].GetTime();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -129,6 +129,7 @@ public:
|
|||
CHintOptions() = default;
|
||||
CHintOptions(CBitStreamReader& stream);
|
||||
void PutTo(CBitStreamWriter& writer) const;
|
||||
void SetNextHintTime();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "World/CWorld.hpp"
|
||||
#include "CGameHintInfo.hpp"
|
||||
#include "CSaveWorld.hpp"
|
||||
#include "GuiSys/CStringTable.hpp"
|
||||
#include <vector>
|
||||
|
||||
// longest file name string excluding terminating zero
|
||||
|
|
|
@ -172,7 +172,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
|
|||
x90c_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadScriptBeam;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadBeam;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1;
|
||||
|
|
|
@ -23,11 +23,13 @@ enum class EMaterialTypes
|
|||
Thirten = 13,
|
||||
Fourteen = 14,
|
||||
Fifteen = 15,
|
||||
Eighteen = 18,
|
||||
Nineteen = 19,
|
||||
TwentyOne = 21,
|
||||
ThirtyTwo = 32,
|
||||
ThirtyThree = 33,
|
||||
ThirtyFour = 34,
|
||||
ThirtyFive = 35,
|
||||
ThirtySeven = 37,
|
||||
ThirtyEight = 38,
|
||||
ThirtyNine = 39,
|
||||
|
|
|
@ -37,7 +37,7 @@ size_t CTexture::ComputeMippedTexelCount()
|
|||
size_t w = x4_w;
|
||||
size_t h = x6_h;
|
||||
size_t ret = w * h;
|
||||
for (int i=x8_mips ; i>1 ; --i)
|
||||
for (u32 i=x8_mips ; i>1 ; --i)
|
||||
{
|
||||
if (w > 1)
|
||||
w /= 2;
|
||||
|
@ -53,7 +53,7 @@ size_t CTexture::ComputeMippedBlockCountDXT1()
|
|||
size_t w = x4_w / 4;
|
||||
size_t h = x6_h / 4;
|
||||
size_t ret = w * h;
|
||||
for (int i=x8_mips ; i>1 ; --i)
|
||||
for (u32 i=x8_mips ; i>1 ; --i)
|
||||
{
|
||||
if (w > 1)
|
||||
w /= 2;
|
||||
|
@ -80,7 +80,7 @@ void CTexture::BuildI4FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 7) / 8;
|
||||
int bheight = (h + 7) / 8;
|
||||
|
@ -128,7 +128,7 @@ void CTexture::BuildI8FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 7) / 8;
|
||||
int bheight = (h + 3) / 4;
|
||||
|
@ -176,7 +176,7 @@ void CTexture::BuildIA4FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 7) / 8;
|
||||
int bheight = (h + 3) / 4;
|
||||
|
@ -225,7 +225,7 @@ void CTexture::BuildIA8FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 3) / 4;
|
||||
int bheight = (h + 3) / 4;
|
||||
|
@ -339,7 +339,7 @@ void CTexture::BuildC4FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 7) / 8;
|
||||
int bheight = (h + 7) / 8;
|
||||
|
@ -383,7 +383,7 @@ void CTexture::BuildC8FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 7) / 8;
|
||||
int bheight = (h + 3) / 4;
|
||||
|
@ -431,7 +431,7 @@ void CTexture::BuildRGB565FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 3) / 4;
|
||||
int bheight = (h + 3) / 4;
|
||||
|
@ -478,7 +478,7 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 3) / 4;
|
||||
int bheight = (h + 3) / 4;
|
||||
|
@ -535,7 +535,7 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in)
|
|||
int w = x4_w;
|
||||
int h = x6_h;
|
||||
RGBA8* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 3) / 4;
|
||||
int bheight = (h + 3) / 4;
|
||||
|
@ -599,7 +599,7 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in)
|
|||
int w = x4_w / 4;
|
||||
int h = x6_h / 4;
|
||||
DXT1Block* targetMip = buf.get();
|
||||
for (int mip=0 ; mip<x8_mips ; ++mip)
|
||||
for (u32 mip=0 ; mip<x8_mips ; ++mip)
|
||||
{
|
||||
int bwidth = (w + 1) / 2;
|
||||
int bheight = (h + 1) / 2;
|
||||
|
@ -618,7 +618,7 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in)
|
|||
{
|
||||
target[x].color1 = hecl::SBig(source[x].color1);
|
||||
target[x].color2 = hecl::SBig(source[x].color2);
|
||||
for (int i=0 ; i<4 ; ++i)
|
||||
for (u32 i=0 ; i<4 ; ++i)
|
||||
{
|
||||
u8 ind[4];
|
||||
u8 packed = source[x].lines[i];
|
||||
|
|
|
@ -76,13 +76,13 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
|
|||
}
|
||||
case EGuiModelDrawFlags::Alpha:
|
||||
{
|
||||
CModelFlags flags(4, 0, (xb7_24_depthWrite << 1) | xb6_31_depthTest, moduCol);
|
||||
CModelFlags flags(4, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
|
||||
model->Draw(flags);
|
||||
break;
|
||||
}
|
||||
case EGuiModelDrawFlags::Additive:
|
||||
{
|
||||
CModelFlags flags(3, 0, (xb7_24_depthWrite << 1) | xb6_31_depthTest, moduCol);
|
||||
CModelFlags flags(3, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
|
||||
model->Draw(flags);
|
||||
break;
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
|
|||
|
||||
flags.m_blendMode = 5;
|
||||
flags.m_matSetIdx = 0;
|
||||
flags.m_flags = (xb7_24_depthWrite << 1) | xb6_31_depthTest;
|
||||
flags.m_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
|
||||
flags.color = moduCol;
|
||||
model->Draw(flags);
|
||||
break;
|
||||
|
|
|
@ -93,7 +93,7 @@ void CGuiTextSupport::Update(float dt)
|
|||
{
|
||||
if (CTextRenderBuffer* buf = GetCurrentLineRenderBuffer())
|
||||
{
|
||||
for (int i=0 ; i<buf->GetPrimitiveCount() ; ++i)
|
||||
for (s32 i=0 ; i<buf->GetPrimitiveCount() ; ++i)
|
||||
{
|
||||
float chStartTime = 0.f;
|
||||
for (const std::pair<float, int>& p : x40_primStartTimes)
|
||||
|
|
|
@ -72,7 +72,7 @@ void CStringTable::LoadStringTable(CInputStream &in)
|
|||
|
||||
std::wstring CStringTable::GetString(s32 str) const
|
||||
{
|
||||
if (str < 0 || str >= x0_stringCount)
|
||||
if (str < 0 || u32(str) >= x0_stringCount)
|
||||
return L"Invalid";
|
||||
|
||||
u32 off = *(reinterpret_cast<u32*>(x4_data.get() + str * 4));
|
||||
|
|
|
@ -676,7 +676,7 @@ CFrontEndUI::SFusionBonusFrame::SFusionBonusFrame()
|
|||
|
||||
bool CFrontEndUI::SFusionBonusFrame::DoUpdateWithSaveUI(float dt, CSaveUI* saveUi)
|
||||
{
|
||||
bool flag = (saveUi && saveUi->x10_uiType != CSaveUI::UIType::Sixteen) ? false : true;
|
||||
bool flag = (saveUi && saveUi->GetUIType() != CSaveUI::UIType::Sixteen) ? false : true;
|
||||
x10_remTime = std::max(x10_remTime - dt, 0.f);
|
||||
|
||||
zeus::CColor geomCol(zeus::CColor::skWhite);
|
||||
|
@ -686,6 +686,7 @@ bool CFrontEndUI::SFusionBonusFrame::DoUpdateWithSaveUI(float dt, CSaveUI* saveU
|
|||
{
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CFrontEndUI::SFusionBonusFrame::Draw(CSaveUI* saveUi) const
|
||||
|
@ -903,10 +904,10 @@ void CFrontEndUI::Draw() const
|
|||
auto vidDimensions = xcc_curMoviePtr->GetVideoDimensions();
|
||||
float aspectRatio = vidDimensions.first / float(vidDimensions.second);
|
||||
float verticalOff = (CGraphics::g_ViewportResolution.x / aspectRatio - CGraphics::g_ViewportResolution.y) * 0.5f;
|
||||
xcc_curMoviePtr->SetFrame({0.f, -verticalOff, 0.f},
|
||||
{CGraphics::g_ViewportResolution.x, verticalOff, 0.f},
|
||||
{0.f, CGraphics::g_ViewportResolution.y + verticalOff, 0.f},
|
||||
{CGraphics::g_ViewportResolution.x, CGraphics::g_ViewportResolution.y + verticalOff, 0.f});
|
||||
xcc_curMoviePtr->SetFrame(zeus::CVector3f(0.f, -verticalOff, 0.f),
|
||||
zeus::CVector3f(CGraphics::g_ViewportResolution.x, verticalOff, 0.f),
|
||||
zeus::CVector3f(0.f, CGraphics::g_ViewportResolution.y + verticalOff, 0.f),
|
||||
zeus::CVector3f(CGraphics::g_ViewportResolution.x, CGraphics::g_ViewportResolution.y + verticalOff, 0.f));
|
||||
xcc_curMoviePtr->DrawFrame();
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ using EState = CMemoryCardDriver::EState;
|
|||
|
||||
CIOWin::EMessageReturn CSaveUI::Update(float dt)
|
||||
{
|
||||
|
||||
return CIOWin::EMessageReturn::Normal;
|
||||
}
|
||||
|
||||
bool CSaveUI::PumpLoad()
|
||||
|
|
|
@ -19,8 +19,9 @@ class CGuiTableGroup;
|
|||
namespace MP1
|
||||
{
|
||||
|
||||
struct CSaveUI
|
||||
class CSaveUI
|
||||
{
|
||||
public:
|
||||
enum class UIType
|
||||
{
|
||||
Zero,
|
||||
|
@ -56,6 +57,7 @@ struct CSaveUI
|
|||
}
|
||||
}
|
||||
|
||||
private:
|
||||
u32 x0_instIdx;
|
||||
u32 x8_a;
|
||||
u32 xc_b;
|
||||
|
@ -83,6 +85,7 @@ struct CSaveUI
|
|||
bool x92_ = false;
|
||||
bool x93_secondaryInst;
|
||||
|
||||
public:
|
||||
static std::unique_ptr<CMemoryCardDriver> ConstructCardDriver(bool flag);
|
||||
CIOWin::EMessageReturn Update(float dt);
|
||||
bool PumpLoad();
|
||||
|
@ -97,6 +100,7 @@ struct CSaveUI
|
|||
void StartGame(int idx);
|
||||
void EraseGame(int idx);
|
||||
void* GetGameData(int idx) const;
|
||||
UIType GetUIType() const { return x10_uiType; }
|
||||
CSaveUI(u32 inst, u32 a, u32 b);
|
||||
};
|
||||
|
||||
|
|
|
@ -14,8 +14,8 @@ class CCEKeyframeEmitter : public CColorElement
|
|||
u32 x8_unk1;
|
||||
bool xc_loop;
|
||||
bool xd_unk2;
|
||||
u32 x10_loopEnd;
|
||||
u32 x14_loopStart;
|
||||
s32 x10_loopEnd;
|
||||
s32 x14_loopStart;
|
||||
std::vector<zeus::CColor> x18_keys;
|
||||
public:
|
||||
CCEKeyframeEmitter(CInputStream& in);
|
||||
|
|
|
@ -0,0 +1,53 @@
|
|||
#ifndef __URDE_CBEAMINFO_HPP__
|
||||
#define __URDE_CBEAMINFO_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
struct CBeamInfo
|
||||
{
|
||||
u32 x0_;
|
||||
u32 x4_;
|
||||
ResId x8_;
|
||||
ResId xc_;
|
||||
ResId x10_;
|
||||
ResId x14_;
|
||||
u32 x18_;
|
||||
float x1c_;
|
||||
float x20_;
|
||||
float x24_;
|
||||
float x28_;
|
||||
float x2c_;
|
||||
float x30_;
|
||||
float x34_;
|
||||
float x38_;
|
||||
zeus::CColor x3c_;
|
||||
zeus::CColor x40_;
|
||||
|
||||
CBeamInfo(CInputStream& in)
|
||||
: x0_(in.readUint32Big())
|
||||
, x4_(in.readUint32Big())
|
||||
, x8_(in.readUint32Big())
|
||||
, xc_(in.readUint32Big())
|
||||
, x10_(in.readUint32Big())
|
||||
, x14_(in.readUint32Big())
|
||||
, x18_(in.readFloatBig())
|
||||
, x1c_(in.readFloatBig())
|
||||
, x20_(in.readFloatBig())
|
||||
, x24_(in.readFloatBig())
|
||||
, x28_(in.readFloatBig())
|
||||
, x2c_(in.readFloatBig())
|
||||
, x30_(in.readFloatBig())
|
||||
, x34_(in.readFloatBig())
|
||||
, x38_(in.readFloatBig())
|
||||
, x3c_(zeus::CColor::ReadRGBABig(in))
|
||||
, x40_(zeus::CColor::ReadRGBABig(in))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
#endif // __URDE_CBEAMINFO_HPP__
|
|
@ -0,0 +1,38 @@
|
|||
#include "Weapon/CBeamProjectile.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
|
||||
const zeus::CTransform& xf, int attribs, float f1, float f2, EMaterialTypes matType,
|
||||
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid, TUniqueId uid, u32 w1, bool b1)
|
||||
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aid, uid, kInvalidUniqueId, w1, false,
|
||||
zeus::CVector3f::skOne, {}, -1, false)
|
||||
{
|
||||
}
|
||||
|
||||
void CBeamProjectile::Think(float, CStateManager &)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
rstl::optional_object<zeus::CAABox> CBeamProjectile::GetTouchBounds() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void CBeamProjectile::Touch(CActor &, CStateManager &)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBeamProjectile::ResetBeam(CStateManager &, bool)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBeamProjectile::UpdateFX(const zeus::CTransform &, float, CStateManager &)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef __URDE_CBEAMPROJECTILE_HPP__
|
||||
#define __URDE_CBEAMPROJECTILE_HPP__
|
||||
|
||||
#include "Weapon/CGameProjectile.hpp"
|
||||
namespace urde
|
||||
{
|
||||
class CBeamProjectile : public CGameProjectile
|
||||
{
|
||||
public:
|
||||
CBeamProjectile(const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&, int,
|
||||
float, float, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, u32, bool);
|
||||
|
||||
float GetMaxRadius() const;
|
||||
zeus::CVector3f GetSurfaceNormal() const;
|
||||
void GetDamageType() const;
|
||||
void GetCurrentPos() const;
|
||||
void PointCache();
|
||||
void GetPointCache() const;
|
||||
void CauseDamage(bool);
|
||||
zeus::CVector3f GetBeamOrigin() const;
|
||||
void GetInvMaxLength() const;
|
||||
void GetCurrentLength();
|
||||
void GetMaxLength();
|
||||
s32 GetIntMaxLength();
|
||||
|
||||
void Think(float, CStateManager&);
|
||||
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
virtual void ResetBeam(CStateManager&, bool);
|
||||
virtual void UpdateFX(const zeus::CTransform&, float, CStateManager&);
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CBEAMPROJECTILE_HPP__
|
|
@ -0,0 +1,32 @@
|
|||
#include "Weapon/CGameProjectile.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
|
||||
EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
|
||||
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid, TUniqueId uid, TUniqueId,
|
||||
u32 w1, bool b2, const zeus::CVector3f&,
|
||||
const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool b3)
|
||||
: CWeapon(owner, aid, uid, active, wType, name, xf,
|
||||
CMaterialFilter(
|
||||
CMaterialList(EMaterialTypes::Fifty, matType),
|
||||
CMaterialList(EMaterialTypes::ThirtyFive, EMaterialTypes::Eighteen, matType, EMaterialTypes::Nineteen),
|
||||
CMaterialFilter::EFilterType::Three),
|
||||
CMaterialList(), dInfo, EProjectileAttrib(w1) | GetBeamAttribType(wType), CModelData::CModelDataNull())
|
||||
{
|
||||
}
|
||||
|
||||
CWeapon::EProjectileAttrib CGameProjectile::GetBeamAttribType(EWeaponType wType)
|
||||
{
|
||||
if (wType == EWeaponType::Ice)
|
||||
return EProjectileAttrib::Ice;
|
||||
else if (wType == EWeaponType::Wave)
|
||||
return EProjectileAttrib::Wave;
|
||||
else if (wType == EWeaponType::Plasma)
|
||||
return EProjectileAttrib::Plasma;
|
||||
else if (wType == EWeaponType::Phazon)
|
||||
return EProjectileAttrib::Phazon;
|
||||
|
||||
return EProjectileAttrib::None;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef __URDE_CGAMEPROJECTILE_HPP__
|
||||
#define __URDE_CGAMEPROJECTILE_HPP__
|
||||
|
||||
#include "Collision/CMaterialList.hpp"
|
||||
#include "Weapon/CWeaponMode.hpp"
|
||||
#include "Weapon/CWeapon.hpp"
|
||||
#include "World/CDamageInfo.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CToken.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CGenDescription;
|
||||
class CWeaponDescription;
|
||||
class CGameProjectile : public CWeapon
|
||||
{
|
||||
public:
|
||||
CGameProjectile(bool, const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&,
|
||||
EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, TUniqueId, u32, bool,
|
||||
const zeus::CVector3f&, const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool);
|
||||
|
||||
static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_CGAMEPROJECTILE_HPP__
|
|
@ -1,4 +1,5 @@
|
|||
set(WEAPON_SOURCES
|
||||
WeaponCommon.hpp
|
||||
CWeaponMgr.hpp CWeaponMgr.cpp
|
||||
CGunController.hpp CGunController.cpp
|
||||
CGunMotion.hpp CGunMotion.cpp
|
||||
|
@ -15,6 +16,11 @@ set(WEAPON_SOURCES
|
|||
CGSFreeLook.hpp CGSFreeLook.cpp
|
||||
CGSComboFire.hpp CGSComboFire.cpp
|
||||
CGSFidget.hpp CGSFidget.cpp
|
||||
CFidget.hpp CFidget.cpp)
|
||||
CFidget.hpp CFidget.cpp
|
||||
CWeapon.hpp CWeapon.cpp
|
||||
CGameProjectile.hpp CGameProjectile.cpp
|
||||
CBeamProjectile.hpp CBeamProjectile.cpp
|
||||
CBeamInfo.hpp CBeamInfo.cpp
|
||||
CPlasmaProjectile.hpp CPlasmaProjectile.cpp)
|
||||
|
||||
runtime_add_list(Weapon WEAPON_SOURCES)
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
#include "CPlasmaProjectile.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CPlasmaProjectile::CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name,
|
||||
EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
|
||||
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid,
|
||||
TUniqueId uid, u32 w1, bool b1, u32 w2)
|
||||
: CBeamProjectile(wDesc, name, wType, xf, bInfo.x18_, bInfo.x1c_, bInfo.x38_, matType, dInfo, owner, aid, uid, w2, b1)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef __URDE_CPLASMAPROJECTILE_HPP__
|
||||
#define __URDE_CPLASMAPROJECTILE_HPP__
|
||||
|
||||
#include "Weapon/CBeamProjectile.hpp"
|
||||
#include "Weapon/CBeamInfo.hpp"
|
||||
#include "World/CDamageInfo.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CPlasmaProjectile : public CBeamProjectile
|
||||
{
|
||||
public:
|
||||
CPlasmaProjectile(const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const CBeamInfo&,
|
||||
const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, u32,
|
||||
bool, u32);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_CPLASMAPROJECTILE_HPP__
|
|
@ -0,0 +1,14 @@
|
|||
#include "CWeapon.hpp"
|
||||
#include "World/CActorParameters.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId, EWeaponType, const std::string& name,
|
||||
const zeus::CTransform& xf, const CMaterialFilter&, const CMaterialList& mList, const CDamageInfo&,
|
||||
EProjectileAttrib, CModelData&& mData)
|
||||
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList,
|
||||
CActorParameters::None(), kInvalidUniqueId)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#ifndef __URDE_CWEAPON_HPP__
|
||||
#define __URDE_CWEAPON_HPP__
|
||||
|
||||
#include "World/CActor.hpp"
|
||||
#include "Weapon/WeaponCommon.hpp"
|
||||
#include "Collision/CMaterialFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CWeapon : public CActor
|
||||
{
|
||||
public:
|
||||
enum class EProjectileAttrib
|
||||
{
|
||||
None = 0,
|
||||
Ice = (1 << 3),
|
||||
Wave = (1 << 4),
|
||||
Plasma = (1 << 5),
|
||||
Phazon = (1 << 6)
|
||||
};
|
||||
|
||||
private:
|
||||
public:
|
||||
CWeapon(TUniqueId, TAreaId, bool, TUniqueId, EWeaponType, const std::string&, const zeus::CTransform&,
|
||||
const CMaterialFilter&, const CMaterialList&, const CDamageInfo&, EProjectileAttrib, CModelData&&);
|
||||
|
||||
bool HasAttrib(EProjectileAttrib) const;
|
||||
EProjectileAttrib GetAttribField() const;
|
||||
const CMaterialFilter& GetFilter() const;
|
||||
void SetFilter(const CMaterialFilter&);
|
||||
TUniqueId GetOwnerId() const;
|
||||
void SetOwnerId(TUniqueId);
|
||||
EWeaponType GetType() const;
|
||||
const CDamageInfo& GetDamageInfo() const;
|
||||
CDamageInfo& DamageInfo();
|
||||
void SetDamageInfo(const CDamageInfo&);
|
||||
|
||||
void Think(float, CStateManager &) {}
|
||||
void Render(const CStateManager&) const {}
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&,
|
||||
int)
|
||||
{
|
||||
return EWeaponCollisionResponseTypes::Default;
|
||||
}
|
||||
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) {}
|
||||
};
|
||||
ENABLE_BITWISE_ENUM(CWeapon::EProjectileAttrib)
|
||||
}
|
||||
#endif // __URDE_CWEAPON_HPP__
|
|
@ -2,30 +2,11 @@
|
|||
#define __URDE_CWEAPONMGR_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "WeaponCommon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
enum class EWeaponType
|
||||
{
|
||||
None = -1,
|
||||
Power = 0,
|
||||
Ice,
|
||||
Wave,
|
||||
Plasma,
|
||||
Bomb,
|
||||
PowerBomb,
|
||||
Missile,
|
||||
BoostBall,
|
||||
Phazon,
|
||||
AI,
|
||||
PoisonWater,
|
||||
Lava,
|
||||
Hot,
|
||||
Unused1,
|
||||
Unused2
|
||||
};
|
||||
|
||||
class CWeaponMgr
|
||||
{
|
||||
std::map<TUniqueId, rstl::reserved_vector<s32, 10>> x0_weapons;
|
||||
|
|
|
@ -7,6 +7,11 @@ CWeaponMode::CWeaponMode(EWeaponType type, bool, bool)
|
|||
{
|
||||
}
|
||||
|
||||
EWeaponType CWeaponMode::GetType() const
|
||||
{
|
||||
return x0_weaponType;
|
||||
}
|
||||
|
||||
CWeaponMode CWeaponMode::Invalid()
|
||||
{
|
||||
return CWeaponMode(EWeaponType::None, false, false);
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
#ifndef __URDE_CWEAPONMODE_HPP__
|
||||
#define __URDE_CWEAPONMODE_HPP__
|
||||
|
||||
#include "CWeaponMgr.hpp"
|
||||
#include "WeaponCommon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CWeaponMode
|
||||
{
|
||||
EWeaponType x0_weaponType;
|
||||
EWeaponType x0_weaponType = EWeaponType::None;
|
||||
union
|
||||
{
|
||||
struct
|
||||
|
@ -19,7 +19,8 @@ class CWeaponMode
|
|||
u8 dummy = 0;
|
||||
};
|
||||
public:
|
||||
CWeaponMode(EWeaponType, bool, bool);
|
||||
CWeaponMode() = default;
|
||||
CWeaponMode(EWeaponType, bool = false, bool = false);
|
||||
EWeaponType GetType() const;
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef __URDE_WEAPONCOMMON_HPP__
|
||||
#define __URDE_WEAPONCOMMON_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
enum class EWeaponType
|
||||
{
|
||||
None = -1,
|
||||
Power = 0,
|
||||
Ice,
|
||||
Wave,
|
||||
Plasma,
|
||||
Bomb,
|
||||
PowerBomb,
|
||||
Missile,
|
||||
BoostBall,
|
||||
Phazon,
|
||||
AI,
|
||||
PoisonWater,
|
||||
Lava,
|
||||
Hot,
|
||||
Unused1,
|
||||
Unused2
|
||||
};
|
||||
}
|
||||
#endif // __URDE_WEAPONCOMMON_HPP__
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "Weapon/CWeaponMgr.hpp"
|
||||
#include "Weapon/CWeaponMode.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -10,17 +11,7 @@ namespace urde
|
|||
class CDamageVulnerability;
|
||||
class CDamageInfo
|
||||
{
|
||||
EWeaponType x0_type = EWeaponType::None;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool x4_24_ : 1;
|
||||
bool x4_25_ : 1;
|
||||
bool x4_26_ : 1;
|
||||
};
|
||||
u8 _dummy = 0;
|
||||
};
|
||||
CWeaponMode x0_weaponMode;
|
||||
float x8_damage;
|
||||
float xc_radiusDamage;
|
||||
float x10_radius;
|
||||
|
@ -31,13 +22,21 @@ public:
|
|||
CDamageInfo(CInputStream& in)
|
||||
{
|
||||
in.readUint32Big();
|
||||
x0_type = EWeaponType(in.readUint32Big());
|
||||
x0_weaponMode = CWeaponMode(EWeaponType(in.readUint32Big()));
|
||||
x8_damage = in.readFloatBig();
|
||||
xc_radiusDamage = x8_damage;
|
||||
x10_radius = in.readFloatBig();
|
||||
x14_knockback = in.readFloatBig();
|
||||
}
|
||||
CDamageInfo(const CWeaponMode&, float damage, float radius, float knockback);
|
||||
CDamageInfo(const CDamageInfo& other) = default;
|
||||
|
||||
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
|
||||
float GetRadius() const { return x10_radius; }
|
||||
void SetRadius(float r) { x10_radius = r; }
|
||||
float GetKnockBackPower() const { return x14_knockback; }
|
||||
float GetDamage() const { return x8_damage; }
|
||||
void GetDamage(const CDamageVulnerability& dVuln);
|
||||
float GetRadiusDamage() const { return xc_radiusDamage; }
|
||||
float GetRadiusDamage(const CDamageVulnerability& dVuln);
|
||||
};
|
||||
|
|
|
@ -21,12 +21,12 @@ CAreaRenderOctTree::CAreaRenderOctTree(std::unique_ptr<u8[]>&& buf)
|
|||
|
||||
x30_bitmaps = reinterpret_cast<u32*>(x0_buf.get() + 64);
|
||||
u32 wc = x14_bitmapWordCount * x8_bitmapCount;
|
||||
for (int i=0 ; i<wc ; ++i)
|
||||
for (u32 i=0 ; i<wc ; ++i)
|
||||
x30_bitmaps[i] = hecl::SBig(x30_bitmaps[i]);
|
||||
|
||||
x34_indirectionTable = x30_bitmaps + wc;
|
||||
x38_entries = reinterpret_cast<u8*>(x34_indirectionTable) + x10_nodeCount;
|
||||
for (int i=0 ; i<x10_nodeCount ; ++i)
|
||||
for (u32 i=0 ; i<x10_nodeCount ; ++i)
|
||||
{
|
||||
x34_indirectionTable[i] = hecl::SBig(x34_indirectionTable[i]);
|
||||
Node* n = reinterpret_cast<Node*>(x38_entries + x34_indirectionTable[i]);
|
||||
|
@ -189,7 +189,7 @@ void CGameArea::CAreaFog::Update(float dt)
|
|||
float colorDelta = x34_colorDelta * dt;
|
||||
zeus::CVector2f rangeDelta = x14_rangeDelta * dt;
|
||||
|
||||
for (int i=0 ; i<3 ; ++i)
|
||||
for (u32 i=0 ; i<3 ; ++i)
|
||||
{
|
||||
float delta = x28_colorTarget[i] - x1c_colorCur[i];
|
||||
if (std::fabs(delta) <= colorDelta)
|
||||
|
@ -205,7 +205,7 @@ void CGameArea::CAreaFog::Update(float dt)
|
|||
}
|
||||
}
|
||||
|
||||
for (int i=0 ; i<2 ; ++i)
|
||||
for (u32 i=0 ; i<2 ; ++i)
|
||||
{
|
||||
float delta = xc_rangeTarget[i] - x4_rangeCur[i];
|
||||
if (std::fabs(delta) <= rangeDelta[i])
|
||||
|
@ -617,7 +617,7 @@ bool CGameArea::StartStreamingMainArea()
|
|||
|
||||
u32 totalSz = 0;
|
||||
u32 secCount = GetNumPartSizes();
|
||||
for (int i=2 ; i<secCount ; ++i)
|
||||
for (u32 i=2 ; i<secCount ; ++i)
|
||||
totalSz += hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
|
||||
|
||||
AllocNewAreaData(x128_mreaDataOffset, totalSz);
|
||||
|
@ -627,7 +627,7 @@ bool CGameArea::StartStreamingMainArea()
|
|||
m_resolvedBufs.emplace_back(x110_mreaSecBufs[1].first.get(), x110_mreaSecBufs[1].second);
|
||||
|
||||
u32 curOff = 0;
|
||||
for (int i=2 ; i<secCount ; ++i)
|
||||
for (u32 i=2 ; i<secCount ; ++i)
|
||||
{
|
||||
u32 size = hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
|
||||
m_resolvedBufs.emplace_back(x110_mreaSecBufs[2].first.get() + curOff, size);
|
||||
|
@ -704,7 +704,7 @@ void CGameArea::PostConstructArea()
|
|||
/* Models */
|
||||
if (header.modelCount)
|
||||
{
|
||||
for (int i=0 ; i<header.modelCount ; ++i)
|
||||
for (u32 i=0 ; i<header.modelCount ; ++i)
|
||||
{
|
||||
u32 surfCount = hecl::SBig(*reinterpret_cast<u32*>((secIt+6)->first.get()));
|
||||
secIt += 7 + surfCount;
|
||||
|
@ -899,7 +899,7 @@ CGameArea::MREAHeader CGameArea::VerifyHeader() const
|
|||
header.arotSecIdx = r.readUint32Big();
|
||||
|
||||
header.secSizes.reserve(header.secCount);
|
||||
for (int i=0 ; i<header.secCount ; ++i)
|
||||
for (u32 i=0 ; i<header.secCount ; ++i)
|
||||
header.secSizes.push_back(r.readUint32Big());
|
||||
|
||||
return header;
|
||||
|
|
|
@ -301,6 +301,7 @@ public:
|
|||
const zeus::CAABox& GetAABB() const {return x6c_aabb;}
|
||||
|
||||
const std::vector<Dock> GetDocks() const {return xcc_docks;}
|
||||
Dock* DockNC(s32 dock) { return &xcc_docks[dock]; }
|
||||
|
||||
bool IsPostConstructed() const {return xf0_24_postConstructed;}
|
||||
const CPostConstructed* GetPostConstructed() const {return x12c_postConstructed.get();}
|
||||
|
|
|
@ -59,14 +59,17 @@ set(WORLD_SOURCES
|
|||
CScriptDamageableTrigger.hpp CScriptDamageableTrigger.cpp
|
||||
CScriptDebris.hpp CScriptDebris.cpp
|
||||
CScriptDistanceFog.hpp CScriptDistanceFog.cpp
|
||||
CScriptDockAreaChange.hpp CScriptDockAreaChange.cpp
|
||||
CScriptActorRotate.hpp CScriptActorRotate.cpp
|
||||
CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp
|
||||
CScriptPlayerActor.hpp CScriptPlayerActor.cpp
|
||||
CScriptSwitch.hpp CScriptSwitch.cpp
|
||||
CScriptAiJumpPoint.hpp CScriptAiJumpPoint.cpp
|
||||
CScriptColorModulate.hpp CScriptColorModulate.cpp
|
||||
CRepulsor.hpp CRepulsor.cpp
|
||||
CScriptCameraPitchVolume.hpp CScriptCameraPitchVolume.cpp
|
||||
CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp
|
||||
CScriptBeam.hpp CScriptBeam.cpp
|
||||
CGrappleParameters.hpp
|
||||
CActorParameters.hpp
|
||||
CLightParameters.hpp
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
#include "CRepulsor.hpp"
|
||||
#include "CActorParameters.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
CRepulsor::CRepulsor(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
|
||||
const zeus::CVector3f& pos, float radius)
|
||||
: CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(), CMaterialList(),
|
||||
CActorParameters::None(), kInvalidUniqueId)
|
||||
, xe8_affectRadius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
void CRepulsor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
|
||||
{
|
||||
CActor::AcceptScriptMsg(msg, objId, stateMgr);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef __URDE_CREPULSOR_HPP__
|
||||
#define __URDE_CREPULSOR_HPP__
|
||||
|
||||
#include "CActor.hpp"
|
||||
namespace urde
|
||||
{
|
||||
class CRepulsor : public CActor
|
||||
{
|
||||
float xe8_affectRadius;
|
||||
|
||||
public:
|
||||
CRepulsor(TUniqueId, bool, const std::string&, const CEntityInfo&, const zeus::CVector3f&, float);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
|
||||
float GetAffectRadius() const { return xe8_affectRadius; }
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CREPULSOR_HPP__
|
|
@ -0,0 +1,57 @@
|
|||
#include "CScriptBeam.hpp"
|
||||
#include "CActorParameters.hpp"
|
||||
#include "Particle/CWeaponDescription.hpp"
|
||||
#include "Weapon/CPlasmaProjectile.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CScriptBeam::CScriptBeam(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
bool active, const TToken<CWeaponDescription>& weaponDesc, const CBeamInfo& bInfo,
|
||||
const CDamageInfo& dInfo)
|
||||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
|
||||
kInvalidUniqueId)
|
||||
, xe8_weaponDescription(weaponDesc)
|
||||
, xf4_beamInfo(bInfo)
|
||||
, x138_damageInfo(dInfo)
|
||||
{
|
||||
}
|
||||
|
||||
void CScriptBeam::Think(float dt, CStateManager& mgr)
|
||||
{
|
||||
#if 0
|
||||
CPlasmaProjectile* proj = static_cast<CPlasmaProjectile*>(mgr.GetObjectById(x154_projectileId));
|
||||
if (proj)
|
||||
{
|
||||
if (proj->GetActive())
|
||||
proj->UpdateFx(x34_transform, dt, mgr);
|
||||
}
|
||||
else
|
||||
x154_projectileId = kInvalidUniqueId;
|
||||
#endif
|
||||
}
|
||||
|
||||
void CScriptBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr)
|
||||
{
|
||||
if (msg == EScriptObjectMessage::Increment)
|
||||
{
|
||||
}
|
||||
else if (msg == EScriptObjectMessage::Decrement)
|
||||
{
|
||||
}
|
||||
else if (msg == EScriptObjectMessage::InternalMessage11)
|
||||
{
|
||||
x154_projectileId = mgr.AllocateUniqueId();
|
||||
mgr.AddObject(new CPlasmaProjectile(xe8_weaponDescription, x10_name + "-Projectile",
|
||||
x138_damageInfo.GetWeaponMode().GetType(), xf4_beamInfo, x34_transform,
|
||||
EMaterialTypes::ThirtyFive, x138_damageInfo, x8_uid, x4_areaId,
|
||||
x154_projectileId, 8, false, 2));
|
||||
}
|
||||
else if (msg == EScriptObjectMessage::InternalMessage12)
|
||||
{
|
||||
}
|
||||
|
||||
CActor::AcceptScriptMsg(msg, objId, mgr);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef __URDE_CSCRIPTBEAM_HPP__
|
||||
#define __URDE_CSCRIPTBEAM_HPP__
|
||||
|
||||
#include "CActor.hpp"
|
||||
#include "Weapon/CBeamInfo.hpp"
|
||||
#include "CDamageInfo.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CWeaponDescription;
|
||||
class CScriptBeam : public CActor
|
||||
{
|
||||
TCachedToken<CWeaponDescription> xe8_weaponDescription;
|
||||
CBeamInfo xf4_beamInfo;
|
||||
CDamageInfo x138_damageInfo;
|
||||
TUniqueId x154_projectileId;
|
||||
public:
|
||||
CScriptBeam(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, bool,
|
||||
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
|
||||
|
||||
void Think(float, CStateManager &);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CSCRIPTBEAM_HPP__
|
|
@ -17,7 +17,7 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
//TReservedAverage<float, 8> x2e0_;
|
||||
TReservedAverage<float, 8> x2e0_;
|
||||
public:
|
||||
CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||
const CActorParameters&, ResId, const zeus::CVector3f&, float, const zeus::CVector3f&,
|
||||
|
|
|
@ -32,14 +32,14 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
|
|||
{
|
||||
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
|
||||
|
||||
if (GetAreaId() == kInvalidAreaId || !x30_24_active)
|
||||
if (x4_areaId == kInvalidAreaId || !GetActive())
|
||||
return;
|
||||
|
||||
if (msg == EScriptObjectMessage::InternalMessage13)
|
||||
{
|
||||
if (!x60_explicit)
|
||||
return;
|
||||
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(GetAreaId())->AreaFog();
|
||||
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->AreaFog();
|
||||
if (x34_mode == ERglFogMode::None)
|
||||
fog->DisableFog();
|
||||
else
|
||||
|
@ -50,7 +50,7 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
|
|||
if (!x61_nonZero)
|
||||
return;
|
||||
|
||||
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(GetAreaId())->AreaFog();
|
||||
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->AreaFog();
|
||||
if (x34_mode == ERglFogMode::None)
|
||||
fog->RollFogOut(x48_rangeDelta.x, x44_colorDelta, x38_color);
|
||||
else
|
||||
|
@ -59,13 +59,13 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
|
|||
if (zeus::close_enough(x54_thermalSpeed, 0.f) && !zeus::close_enough(x5c_xraySpeed, 0.f))
|
||||
{
|
||||
CWorld* world = stateMgr.GetWorld();
|
||||
CGameArea* area = world->GetArea(GetAreaId());
|
||||
CGameArea* area = world->GetArea(x4_areaId);
|
||||
area->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget);
|
||||
}
|
||||
else
|
||||
{
|
||||
CWorld* world = stateMgr.GetWorld();
|
||||
CGameArea* area = world->GetArea(GetAreaId());
|
||||
CGameArea* area = world->GetArea(x4_areaId);
|
||||
area->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "CActorParameters.hpp"
|
||||
#include "Character/CModelData.hpp"
|
||||
#include "Collision/CMaterialList.hpp"
|
||||
#include "CWorld.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -29,4 +31,14 @@ CScriptDock::CScriptDock(TUniqueId uid, const std::string &name, const CEntityIn
|
|||
x268_25_ = b1;
|
||||
x268_26_ = false;
|
||||
}
|
||||
|
||||
void CScriptDock::AreaLoaded(CStateManager & mgr)
|
||||
{
|
||||
SetLoadConnected(mgr, x268_25_);
|
||||
}
|
||||
|
||||
void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
|
||||
{
|
||||
IGameArea::Dock* dock = mgr.GetWorld()->GetArea(x260_area)->DockNC(x25c_dock);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,16 @@ public:
|
|||
CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f position,
|
||||
const zeus::CVector3f& extent, s32, TAreaId, bool active, s32 w1, bool b1);
|
||||
|
||||
TAreaId GetAreaId() const { return x260_area; }
|
||||
s32 GetDockId() const { return x25c_dock; }
|
||||
void SetDockReference(s32) {}
|
||||
void GetDockReference(s32) {}
|
||||
TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
|
||||
void UpdateAreaActivateFlags(CStateManager&);
|
||||
bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const;
|
||||
void AreaLoaded(CStateManager&);
|
||||
void AreaUnloaded(CStateManager&);
|
||||
void SetLoadConnected(CStateManager&, bool);
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CSCRIPTDOCK_HPP__
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
#include "CScriptDockAreaChange.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "World/CScriptDock.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
CScriptDockAreaChange::CScriptDockAreaChange(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 w1,
|
||||
bool active)
|
||||
: CEntity(uid, info, active, name), x34_dockReference(w1)
|
||||
{
|
||||
}
|
||||
|
||||
void CScriptDockAreaChange::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
|
||||
{
|
||||
if (msg == EScriptObjectMessage::Action && GetActive())
|
||||
{
|
||||
for (SConnection conn : x20_conns)
|
||||
{
|
||||
if (conn.x0_state != EScriptObjectState::Play)
|
||||
continue;
|
||||
|
||||
auto search = stateMgr.GetIdListForScript(conn.x8_objId);
|
||||
for (auto it = search.first ; it != search.second ; ++it)
|
||||
{
|
||||
TUniqueId id = it->second;
|
||||
CScriptDock* dock = dynamic_cast<CScriptDock*>(stateMgr.ObjectById(id));
|
||||
if (dock)
|
||||
dock->SetDockReference(x34_dockReference);
|
||||
}
|
||||
}
|
||||
|
||||
SendScriptMsgs(EScriptObjectState::Play, stateMgr, EScriptObjectMessage::None);
|
||||
}
|
||||
|
||||
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
#ifndef __URDE_CSCRIPTDOCKAREACHANGE_HPP__
|
||||
#define __URDE_CSCRIPTDOCKAREACHANGE_HPP__
|
||||
|
||||
#include "CEntity.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CScriptDockAreaChange : public CEntity
|
||||
{
|
||||
s32 x34_dockReference;
|
||||
public:
|
||||
CScriptDockAreaChange(TUniqueId, const std::string&, const CEntityInfo&, s32, bool);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
|
||||
};
|
||||
}
|
||||
|
||||
#endif //__URDE_CSCRIPTDOCKAREACHANGE_HPP__
|
|
@ -1,4 +1,5 @@
|
|||
#include "CScriptGenerator.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -17,9 +18,8 @@ CScriptGenerator::CScriptGenerator(TUniqueId uid, const std::string& name, const
|
|||
|
||||
void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
|
||||
{
|
||||
if (msg == EScriptObjectMessage::SetToZero)
|
||||
if (msg == EScriptObjectMessage::SetToZero && GetActive())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
|
||||
|
|
|
@ -10,25 +10,24 @@ namespace urde
|
|||
class CScriptGenerator : public CEntity
|
||||
{
|
||||
u32 x34_;
|
||||
union
|
||||
{
|
||||
union {
|
||||
struct
|
||||
{
|
||||
bool x38_24_ : 1;
|
||||
bool x38_25_ : 1;
|
||||
};
|
||||
u8 dummy1 =0;
|
||||
u8 dummy1 = 0;
|
||||
};
|
||||
zeus::CVector3f x3c_;
|
||||
float x48_minScale;
|
||||
float x4c_maxScale;
|
||||
|
||||
public:
|
||||
CScriptGenerator(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||
u32, bool, const zeus::CVector3f&, bool, bool, float, float);
|
||||
CScriptGenerator(TUniqueId uid, const std::string& name, const CEntityInfo& info, u32, bool, const zeus::CVector3f&,
|
||||
bool, bool, float, float);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CSCRIPTGENERATOR_HPP__
|
||||
|
|
|
@ -42,7 +42,10 @@ s16 IGameArea::Dock::GetOtherDockNumber(s32 other) const
|
|||
|
||||
bool IGameArea::Dock::GetShouldLoadOther(s32 other) const
|
||||
{
|
||||
if (other >= x4_dockReferences.size())
|
||||
return false;
|
||||
|
||||
return false; //return x4_dockReferences[other].GetShouldLoad();
|
||||
}
|
||||
|
||||
void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should)
|
||||
|
|
|
@ -29,14 +29,14 @@ public:
|
|||
SDockReference() = default;
|
||||
};
|
||||
private:
|
||||
u32 x0_ = 0;
|
||||
u32 x0_referenceCount = 0;
|
||||
std::vector<SDockReference> x4_dockReferences;
|
||||
rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices;
|
||||
bool x48_;
|
||||
public:
|
||||
|
||||
const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const {return x14_planeVertices;}
|
||||
u32 GetReferenceCount() const { return x0_; }
|
||||
u32 GetReferenceCount() const { return x0_referenceCount; }
|
||||
const std::vector<SDockReference>& GetDockRefs() const { return x4_dockReferences; }
|
||||
Dock(CInputStream& in, const zeus::CTransform& xf);
|
||||
TAreaId GetConnectedAreaId(s32 other) const;
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "CWorld.hpp"
|
||||
#include "Character/CModelData.hpp"
|
||||
#include "Collision/CMaterialList.hpp"
|
||||
#include "Particle/CWeaponDescription.hpp"
|
||||
#include "CDamageInfo.hpp"
|
||||
#include "CScriptActor.hpp"
|
||||
#include "CScriptWaypoint.hpp"
|
||||
|
@ -43,13 +44,16 @@
|
|||
#include "CScriptDamageableTrigger.hpp"
|
||||
#include "CScriptDebris.hpp"
|
||||
#include "CScriptDistanceFog.hpp"
|
||||
#include "CScriptDockAreaChange.hpp"
|
||||
#include "CScriptActorRotate.hpp"
|
||||
#include "CScriptSpecialFunction.hpp"
|
||||
#include "CScriptSwitch.hpp"
|
||||
#include "CScriptAiJumpPoint.hpp"
|
||||
#include "CScriptColorModulate.hpp"
|
||||
#include "CRepulsor.hpp"
|
||||
#include "CScriptCameraPitchVolume.hpp"
|
||||
#include "CScriptCameraHintTrigger.hpp"
|
||||
#include "CScriptBeam.hpp"
|
||||
#include "Camera/CCinematicCamera.hpp"
|
||||
#include "MP1/CNewIntroBoss.hpp"
|
||||
#include "MP1/CBeetle.hpp"
|
||||
|
@ -746,7 +750,8 @@ CEntity* ScriptLoader::LoadCamera(CStateManager& mgr, CInputStream& in, int prop
|
|||
if (propCount > 14)
|
||||
b10 = in.readBool();
|
||||
|
||||
u32 flags = b2 | b3 << 1 | b4 << 2 | b5 << 3 | b6 << 4 | b7 << 5 | b8 << 6 | b9 << 8;
|
||||
u32 flags = u32(b2) | u32(b3) << 1 | u32(b4) << 2 | u32(b5) << 3 | u32(b6) << 4 | u32(b7) << 5 | u32(b8) << 6 |
|
||||
u32(b9) << 8;
|
||||
|
||||
return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1,
|
||||
f2 / CCameraManager::Aspect(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
|
||||
|
@ -1485,7 +1490,14 @@ CEntity* ScriptLoader::LoadMetareeAlpha(CStateManager& mgr, CInputStream& in, in
|
|||
|
||||
CEntity* ScriptLoader::LoadDockAreaChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 3, "DockAreaChange"))
|
||||
return nullptr;
|
||||
|
||||
const std::string* name = mgr.HashInstanceName(in);
|
||||
s32 w1 = in.readInt32Big();
|
||||
bool active = in.readBool();
|
||||
|
||||
return new CScriptDockAreaChange(mgr.AllocateUniqueId(), *name, info, w1, active);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -1791,7 +1803,15 @@ CEntity* ScriptLoader::LoadStreamedAudio(CStateManager& mgr, CInputStream& in, i
|
|||
|
||||
CEntity* ScriptLoader::LoadRepulsor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 4, "Repulsor"))
|
||||
return nullptr;
|
||||
|
||||
const std::string* name = mgr.HashInstanceName(in);
|
||||
zeus::CVector3f center = in.readVec3fBig();
|
||||
bool active = in.readBool();
|
||||
float radius = in.readFloatBig();
|
||||
|
||||
return new CRepulsor(mgr.AllocateUniqueId(), active, *name, info, center, radius);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -1975,9 +1995,23 @@ CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in, int pr
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadScriptBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
CEntity* ScriptLoader::LoadBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 7, "Beam"))
|
||||
return nullptr;
|
||||
|
||||
SActorHead aHead = LoadActorHead(in, mgr);
|
||||
bool active = in.readBool();
|
||||
u32 weaponDescId = in.readUint32Big();
|
||||
if (!g_ResFactory->GetResourceTypeById(weaponDescId))
|
||||
return nullptr;
|
||||
|
||||
CBeamInfo beamInfo(in);
|
||||
CDamageInfo dInfo(in);
|
||||
TToken<CWeaponDescription> weaponDesc = g_SimplePool->GetObj({SBIG('WPSC'), weaponDescId});
|
||||
|
||||
return new CScriptBeam(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active,
|
||||
weaponDesc, beamInfo, dInfo);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
|
|
@ -152,7 +152,7 @@ public:
|
|||
static CEntity* LoadSeedling(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadThermalHeatFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadScriptBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
|
|
2
amuse
2
amuse
|
@ -1 +1 @@
|
|||
Subproject commit 1dfdf4c392a0389b1a37f0e9c2064a42dd47b63f
|
||||
Subproject commit 72d0df7d461841b7fca2b3c38c3dd61ccb798fd6
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 0ebd4366a5ffbb97aca413dd55b3753b49f2e81c
|
||||
Subproject commit c75c8c0a28c8bbe994c56047371414e5b8f394af
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit 7236e59845cc0f99ec2bcf2774d739e60fd48bb5
|
||||
Subproject commit ee942606b6b6f72f48a1e6c761b530500f0f2841
|
Loading…
Reference in New Issue