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DCLN cooking and various bug fixes
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@@ -93,7 +93,7 @@ static const char* LightingShadowGLSL =
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" lights[0].angAtt[1] * angDot +\n"
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" lights[0].angAtt[0];\n"
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" ret += lights[0].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0) *\n"
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" texture(extTex0, vtf.extTcgs[0]).r;\n"
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" texture(extTex7, vtf.extTcgs[0]).r;\n"
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" \n"
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" for (int i=1 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
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" {\n"
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