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DCLN cooking and various bug fixes
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@@ -289,6 +289,7 @@ private:
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public:
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CGameArea(CInputStream& in, int idx, int mlvlVersion);
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CGameArea(CAssetId mreaId); // Warmup constructor
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bool IsFinishedOccluding() const;
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void ReadDependencyList();
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@@ -372,6 +373,8 @@ public:
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CObjectList& GetAreaObjects() const { return *GetPostConstructed()->x10c0_areaObjs.get(); }
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CGameArea* GetNext() const { return x130_next; }
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static void WarmupShaders(const SObjectTag& mreaTag);
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};
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}
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