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Fixes for CModelShaders hlsl/metal
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@@ -155,7 +155,7 @@ cbuffer ThermalUniform : register(b2) {
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};
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#endif
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#if defined(URDE_THERMAL_COLD)
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#if defined(URDE_THERMAL_COLD) || defined(URDE_THERMAL_STATIC)
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float3 LightingFunc(in VertToFrag vtf) {
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return float3(1.0, 1.0, 1.0);
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}
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@@ -279,6 +279,12 @@ float4 PostFunc(in VertToFrag vtf, float4 colorIn) {
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}
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#endif
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#if defined(URDE_THERMAL_STATIC)
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float4 PostFunc(in VertToFrag vtf, float4 colorIn) {
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return colorIn;
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}
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#endif
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#if defined(URDE_SOLID)
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float4 PostFunc(in VertToFrag vtf, float4 colorIn) {
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return solidColor;
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@@ -136,7 +136,7 @@ float3 LightingFunc(thread VertToFrag& vtf, constant LightingUniform& lu, textur
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}
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#endif
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#if defined(URDE_THERMAL_COLD)
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#if defined(URDE_THERMAL_COLD) || defined(URDE_THERMAL_STATIC)
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struct LightingUniform {};
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float3 LightingFunc(thread VertToFrag& vtf, constant LightingUniform& lu, texture2d<float> extTex0, sampler clampSamp) {
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return float3(1.0, 1.0, 1.0);
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@@ -267,6 +267,14 @@ float4 PostFunc(thread VertToFrag& vtf, constant LightingUniform& lu,
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}
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#endif
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#if defined(URDE_THERMAL_STATIC)
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float4 PostFunc(thread VertToFrag& vtf, constant LightingUniform& lu,
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texture2d<float> extTex0, texture2d<float> extTex1, texture2d<float> extTex2,
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sampler samp, sampler clampSamp, sampler clampEdgeSamp, float4 colorIn) {
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return colorIn;
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}
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#endif
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#if defined(URDE_SOLID)
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float4 PostFunc(thread VertToFrag& vtf, constant LightingUniform& lu,
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texture2d<float> extTex0, texture2d<float> extTex1, texture2d<float> extTex2,
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2
hecl
2
hecl
Submodule hecl updated: 8d5c99e10a...eebc1a8b62
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