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CGX: Add operator!= for GXColor
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@ -19,6 +19,9 @@ constexpr GXColor GX_CLEAR{0, 0, 0, 0};
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inline bool operator==(const GXColor& lhs, const GXColor& rhs) noexcept {
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return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a;
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}
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inline bool operator!=(const GXColor& lhs, const GXColor& rhs) noexcept {
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return !(lhs == rhs);
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}
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static inline void GXPosition3f32(const zeus::CVector3f& v) { GXPosition3f32(v.x(), v.y(), v.z()); }
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static inline void GXNormal3f32(const zeus::CVector3f& v) { GXNormal3f32(v.x(), v.y(), v.z()); }
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