mirror of https://github.com/AxioDL/metaforce.git
Decomp fix for CTargetableProjectile::ResolveCollisionWithActor
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@ -57,7 +57,9 @@ bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVec
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}
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void CTargetableProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) {
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SetTransform(zeus::lookAt(GetTranslation(), GetAimPosition(mgr, 0.1f)));
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zeus::CTransform xf = zeus::lookAt(GetTranslation(), GetAimPosition(mgr, 0.1f));
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xf.origin = GetTranslation();
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SetTransform(xf);
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CEnergyProjectile::ResolveCollisionWithActor(res, act, mgr);
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}
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