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Refactored directory layout for cleaner runtime organization
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@@ -1,19 +0,0 @@
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#ifndef __RETRO_CGAMESTATE_HPP__
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#define __RETRO_CGAMESTATE_HPP__
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#include <memory>
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#include "CPlayerState.hpp"
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#include "CGameOptions.hpp"
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class CGameState
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{
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std::unique_ptr<CPlayerState> m_playerState;
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CGameOptions m_gameOpts;
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public:
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CGameState()
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{
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m_playerState.reset(new CPlayerState);
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}
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};
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#endif // __RETRO_CGAMESTATE_HPP__
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