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Refactored directory layout for cleaner runtime organization
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@@ -1,40 +0,0 @@
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#include "CMemory.hpp"
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#include "CGameAllocator.hpp"
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static CGameAllocator GAME_ALLOCATOR;
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static IAllocator* MEMORY_ALLOCATOR = &GAME_ALLOCATOR;
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static bool MEMORY_ALLOCATOR_READY = false;
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void CMemory::Startup(COsContext& cos)
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{
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MEMORY_ALLOCATOR_READY = MEMORY_ALLOCATOR->Initialize(cos);
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}
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void CMemory::Shutdown()
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{
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MEMORY_ALLOCATOR->Shutdown();
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MEMORY_ALLOCATOR_READY = false;
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}
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void CMemory::SetAllocator(COsContext& cos, IAllocator& alloc)
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{
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if (&alloc != MEMORY_ALLOCATOR)
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{
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MEMORY_ALLOCATOR = &alloc;
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MEMORY_ALLOCATOR->Initialize(cos);
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}
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}
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CMemorySys::CMemorySys(COsContext& cos, IAllocator& alloc)
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{
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CMemory::Startup(cos);
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CMemory::SetAllocator(cos, alloc);
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}
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CMemorySys::~CMemorySys()
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{
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CMemory::Shutdown();
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}
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IAllocator& CMemorySys::GetGameAllocator() {return GAME_ALLOCATOR;}
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