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Refactored directory layout for cleaner runtime organization
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@@ -1,23 +0,0 @@
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#ifndef __RETRO_CMEMORY_HPP__
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#define __RETRO_CMEMORY_HPP__
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#include "IAllocator.hpp"
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#include "COsContext.hpp"
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class CMemory
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{
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public:
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static void Startup(COsContext&);
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static void Shutdown();
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static void SetAllocator(COsContext&, IAllocator&);
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};
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class CMemorySys
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{
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public:
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CMemorySys(COsContext&, IAllocator&);
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~CMemorySys();
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static IAllocator& GetGameAllocator();
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};
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#endif // __RETRO_CMEMORY_HPP__
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