mirror of https://github.com/AxioDL/metaforce.git
CScriptMazeNode: Implement Reset
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@ -50,8 +50,7 @@ void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
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mgr.SetIsGeneratingObject(true);
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const auto genObj = mgr.GenerateObject(conn.x8_objId);
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mgr.SetIsGeneratingObject(wasGeneratingObject);
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auto* actor = static_cast<CActor*>(mgr.ObjectById(genObj.second));
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if (actor != nullptr) {
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if (auto* actor = static_cast<CActor*>(mgr.ObjectById(genObj.second))) {
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mgr.SendScriptMsg(actor, GetUniqueId(), EScriptObjectMessage::Activate);
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if (scriptEffect) {
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actor->SetTranslation(GetTranslation() + x120_effectPos);
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@ -69,4 +68,15 @@ void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
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}
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}
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}
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void CScriptMazeNode::Reset(CStateManager& mgr) {
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mgr.FreeScriptObject(x11c_effectId);
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mgr.FreeScriptObject(xfc_actorId);
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mgr.FreeScriptObject(x10c_triggerId);
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mgr.FreeScriptObject(xf4_);
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xf4_ = kInvalidUniqueId;
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xfc_actorId = kInvalidUniqueId;
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x10c_triggerId = kInvalidUniqueId;
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x11c_effectId = kInvalidUniqueId;
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}
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} // namespace urde
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@ -61,5 +61,6 @@ public:
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private:
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void GenerateObjects(CStateManager& mgr);
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void Reset(CStateManager& mgr);
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};
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} // namespace urde
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