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Refactored ProjectPath aux info usage to function correctly
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@@ -4,6 +4,7 @@
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#include "CInt32POINode.hpp"
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#include "CParticlePOINode.hpp"
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#include "CSoundPOINode.hpp"
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#include "IMetaAnim.hpp"
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namespace urde
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{
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@@ -30,7 +31,11 @@ CSequenceHelper::CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a,
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CSequenceHelper::CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes,
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const CAnimSysContext& animCtx)
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: x0_transDB(animCtx.x0_transDB)
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{
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x10_treeNodes.reserve(nodes.size());
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for (const std::shared_ptr<IMetaAnim>& meta : nodes)
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x10_treeNodes.push_back(meta->GetAnimationTree(animCtx, CMetaAnimTreeBuildOrders::NoSpecialOrders()));
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}
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CSequenceFundamentals CSequenceHelper::ComputeSequenceFundamentals()
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