mirror of https://github.com/AxioDL/metaforce.git
Dramatic shader cache performance improvement
This commit is contained in:
parent
4bffe7bc8b
commit
5303b9bda1
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@ -195,6 +195,15 @@ public:
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virtual ~IShaderBackendFactory() {}
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};
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/**
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* @brief Stores token and pipeline set for sharing with ref-counting
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*/
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struct ShaderPipelines
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{
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boo::GraphicsDataToken m_token;
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std::vector<boo::IShaderPipeline*> m_pipelines;
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};
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/**
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* @brief Maintains index/data file pair containing platform-dependent cached shader data
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*/
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@ -218,6 +227,8 @@ class ShaderCacheManager
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};
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std::vector<IndexEntry> m_entries;
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std::unordered_map<Hash, size_t> m_entryLookup;
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std::unordered_map<Hash, std::weak_ptr<ShaderPipelines>> m_pipelineLookup;
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uint64_t m_timeHash = 0;
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void bootstrapIndex();
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ShaderCachedData lookupData(const Hash& hash);
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@ -239,18 +250,18 @@ public:
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* for encoding the pipeline state. This must be called before building shaders */
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void setRenderTargetSamples(unsigned samps) {m_factory->m_rtHint = samps;}
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boo::IShaderPipeline* buildShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx);
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boo::IShaderPipeline* buildShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx);
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std::vector<boo::IShaderPipeline*> buildExtendedShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx);
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std::vector<boo::IShaderPipeline*> buildExtendedShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx);
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std::shared_ptr<ShaderPipelines> buildShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
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boo::IGraphicsDataFactory& factory);
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std::shared_ptr<ShaderPipelines> buildShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
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boo::IGraphicsDataFactory& factory);
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std::shared_ptr<ShaderPipelines> buildExtendedShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
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boo::IGraphicsDataFactory& factory);
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std::shared_ptr<ShaderPipelines> buildExtendedShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
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boo::IGraphicsDataFactory& factory);
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};
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/**
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@ -363,40 +363,98 @@ ShaderCacheManager::buildFromCache(const ShaderCachedData& foundData,
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return m_factory->buildShaderFromCache(foundData, ctx);
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}
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boo::IShaderPipeline*
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std::shared_ptr<ShaderPipelines>
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ShaderCacheManager::buildShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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boo::IGraphicsDataFactory& factory)
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{
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boo::IShaderPipeline* ret;
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auto search = m_pipelineLookup.find(tag);
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if (search != m_pipelineLookup.cend())
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if (auto ret = search->second.lock())
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return ret;
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std::shared_ptr<ShaderPipelines> ret = std::make_shared<ShaderPipelines>();
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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{
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ret = buildFromCache(foundData, ctx);
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if (ret)
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.c_str(), tag.val64());
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boo::IShaderPipeline* build = buildFromCache(foundData, ctx);
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if (build)
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{
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ret->m_pipelines.push_back(build);
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return true;
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}
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return false;
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});
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if (ret->m_token)
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{
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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hecl::Frontend::IR ir = FE.compileSource(source, diagName);
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return buildShader(tag, ir, diagName, ctx);
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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hecl::Frontend::IR ir = FE.compileSource(source, diagName);
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Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.c_str(), tag.val64());
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FE.getDiagnostics().reset(diagName);
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boo::IShaderPipeline* build;
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addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, build));
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ret->m_pipelines.push_back(build);
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return true;
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});
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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boo::IShaderPipeline*
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std::shared_ptr<ShaderPipelines>
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ShaderCacheManager::buildShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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boo::IGraphicsDataFactory& factory)
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{
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boo::IShaderPipeline* ret;
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auto search = m_pipelineLookup.find(tag);
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if (search != m_pipelineLookup.cend())
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if (auto ret = search->second.lock())
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return ret;
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std::shared_ptr<ShaderPipelines> ret = std::make_shared<ShaderPipelines>();
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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{
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ret = buildFromCache(foundData, ctx);
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if (ret)
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.c_str(), tag.val64());
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boo::IShaderPipeline* build = buildFromCache(foundData, ctx);
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if (build)
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{
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ret->m_pipelines.push_back(build);
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return true;
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}
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return false;
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});
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if (ret->m_token)
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{
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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FE.getDiagnostics().reset(diagName);
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addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, ret));
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.c_str(), tag.val64());
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FE.getDiagnostics().reset(diagName);
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boo::IShaderPipeline* build;
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addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, build));
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ret->m_pipelines.push_back(build);
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return true;
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});
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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@ -415,48 +473,104 @@ ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData,
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return shaders;
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}
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std::vector<boo::IShaderPipeline*>
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std::shared_ptr<ShaderPipelines>
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ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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boo::IGraphicsDataFactory& factory)
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{
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std::vector<boo::IShaderPipeline*> shaders;
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auto search = m_pipelineLookup.find(tag);
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if (search != m_pipelineLookup.cend())
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if (auto ret = search->second.lock())
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return ret;
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std::shared_ptr<ShaderPipelines> ret = std::make_shared<ShaderPipelines>();
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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{
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shaders = buildExtendedFromCache(foundData, ctx);
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if (shaders.size())
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return shaders;
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.c_str(), tag.val64());
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ret->m_pipelines = buildExtendedFromCache(foundData, ctx);
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if (ret->m_pipelines.size())
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return true;
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return false;
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});
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if (ret->m_token)
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{
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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hecl::Frontend::IR ir = FE.compileSource(source, diagName);
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return buildExtendedShader(tag, ir, diagName, ctx);
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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ret->m_pipelines.reserve(m_extensions.m_extensionSlots.size());
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FE.getDiagnostics().reset(diagName);
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Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.c_str(), tag.val64());
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ShaderCachedData data =
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m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots, ctx,
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[&](boo::IShaderPipeline* shader){ret->m_pipelines.push_back(shader);});
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if (ret->m_pipelines.size() != m_extensions.m_extensionSlots.size())
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Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
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ret->m_pipelines.size(), m_extensions.m_extensionSlots.size());
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addData(data);
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return true;
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});
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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std::vector<boo::IShaderPipeline*>
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std::shared_ptr<ShaderPipelines>
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ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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boo::IGraphicsDataFactory& factory)
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{
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std::vector<boo::IShaderPipeline*> shaders;
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auto search = m_pipelineLookup.find(tag);
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if (search != m_pipelineLookup.cend())
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if (auto ret = search->second.lock())
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return ret;
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std::shared_ptr<ShaderPipelines> ret = std::make_shared<ShaderPipelines>();
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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{
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shaders = buildExtendedFromCache(foundData, ctx);
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if (shaders.size())
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return shaders;
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.c_str(), tag.val64());
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ret->m_pipelines = buildExtendedFromCache(foundData, ctx);
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if (ret->m_pipelines.size())
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return true;
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return false;
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});
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if (ret->m_token)
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{
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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shaders.reserve(m_extensions.m_extensionSlots.size());
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FE.getDiagnostics().reset(diagName);
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ShaderCachedData data =
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m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots, ctx,
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[&](boo::IShaderPipeline* shader){shaders.push_back(shader);});
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if (shaders.size() != m_extensions.m_extensionSlots.size())
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Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
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shaders.size(), m_extensions.m_extensionSlots.size());
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addData(data);
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return shaders;
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ret->m_token = factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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ret->m_pipelines.reserve(m_extensions.m_extensionSlots.size());
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FE.getDiagnostics().reset(diagName);
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Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.c_str(), tag.val64());
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ShaderCachedData data =
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m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots, ctx,
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[&](boo::IShaderPipeline* shader){ret->m_pipelines.push_back(shader);});
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if (ret->m_pipelines.size() != m_extensions.m_extensionSlots.size())
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Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
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ret->m_pipelines.size(), m_extensions.m_extensionSlots.size());
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addData(data);
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return true;
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});
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m_pipelineLookup[tag] = ret;
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return ret;
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}
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}
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@ -74,23 +74,23 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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std::unique_lock<std::mutex> innerLk(initmt);
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boo::IGraphicsDataFactory* gfxF = m_mainWindow->getLoadContextDataFactory();
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/* HECL managers */
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hecl::Runtime::FileStoreManager fileMgr(app->getUniqueName());
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hecl::Runtime::ShaderCacheManager shaderMgr(fileMgr, gfxF);
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/* Compile HECL shader */
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static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
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//static std::string testShader = "HECLOpaque(vec4(1.0,1.0,1.0,1.0))";
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hecl::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, 0, boo::Primitive::TriStrips, false, false, false);
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std::shared_ptr<hecl::Runtime::ShaderPipelines> testShaderObj =
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shaderMgr.buildShader(testShaderTag, testShader, "testShader", *gfxF);
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boo::GraphicsDataToken data =
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gfxF->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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boo::SWindowRect mainWindowRect = m_mainWindow->getWindowFrame();
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renderTex = ctx.newRenderTexture(mainWindowRect.size[0], mainWindowRect.size[1], false, false);
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/* HECL managers */
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hecl::Runtime::FileStoreManager fileMgr(app->getUniqueName());
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hecl::Runtime::ShaderCacheManager shaderMgr(fileMgr, gfxF);
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/* Compile HECL shader */
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static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
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//static std::string testShader = "HECLOpaque(vec4(1.0,1.0,1.0,1.0))";
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hecl::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, 0, boo::Primitive::TriStrips, false, false, false);
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boo::IShaderPipeline* testShaderObj =
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shaderMgr.buildShader(testShaderTag, testShader, "testShader", ctx);
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/* Generate meta structure (usually statically serialized) */
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hecl::HMDLMeta testMeta;
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testMeta.topology = hecl::HMDLTopology::TriStrips;
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@ -146,7 +146,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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vubo = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(VertexUBO), 1);
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/* Assemble data binding */
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binding = testData.newShaderDataBindng(ctx, testShaderObj, 1, (boo::IGraphicsBuffer**)&vubo, nullptr, 1, &texture);
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binding = testData.newShaderDataBindng(ctx, testShaderObj->m_pipelines[0], 1, (boo::IGraphicsBuffer**)&vubo, nullptr, 1, &texture);
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return true;
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});
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