Revert std::ceil on completion rate calculation

This commit is contained in:
Phillip Stephens 2018-04-06 17:22:08 -07:00
parent 898114d803
commit 531b34b62d
1 changed files with 1 additions and 1 deletions

View File

@ -129,7 +129,7 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data)
if (origMLVL == 0x158EFE17) if (origMLVL == 0x158EFE17)
itemPercent = 0; itemPercent = 0;
else else
itemPercent = u32(std::ceil(playerState.CalculateItemCollectionRate() * 100.f / playerState.GetPickupTotal())); itemPercent = playerState.CalculateItemCollectionRate() * 100 / playerState.GetPickupTotal();
ret.x18_itemPercent = itemPercent; ret.x18_itemPercent = itemPercent;