CGameArea: Make use of std::array where applicable

This commit is contained in:
Lioncash 2020-04-22 02:19:14 -04:00
parent 664d08469c
commit 535717fbd8
1 changed files with 4 additions and 1 deletions

View File

@ -1,5 +1,7 @@
#pragma once
#include <array>
#include "Editor/ProjectResourceFactoryBase.hpp"
#include "Runtime/CObjectList.hpp"
#include "Runtime/CToken.hpp"
@ -210,7 +212,8 @@ public:
struct MapEntry {
s16 x0_id = -1;
TUniqueId x4_uid = kInvalidUniqueId;
} xa8_pvsEntityMap[1024];
};
std::array<MapEntry, 1024> xa8_pvsEntityMap;
u32 x10a8_pvsVersion = 0;
TLockedToken<CPFArea> x10ac_pathToken;
// bool x10b8_ = 0; optional flag for CToken