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Implement CFlameWarp
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@@ -123,16 +123,6 @@ void CPlayerState::PutTo(CBitStreamWriter& stream)
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stream.WriteEncoded(x180_scanCompletionRate.second, CBitStreamWriter::GetBitCount(0x100));
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}
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static const float unk[] =
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{
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0.2f, 0.1f, 0.2f, 0.2f, 1.f
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};
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float CPlayerState::sub_80091204() const
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{
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return unk[u32(x8_currentBeam)];
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}
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static const u32 costs[] =
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{
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5, 10, 10, 10, 1
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