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Implement CFlameWarp

This commit is contained in:
Jack Andersen
2017-09-09 23:04:51 -10:00
parent 149eed4b73
commit 53ec80ce72
8 changed files with 137 additions and 54 deletions

View File

@@ -5,33 +5,36 @@
namespace urde
{
class CStateManager;
class CFlameWarp : public CWarp
{
zeus::CVector3f x4;
zeus::CVector3f xc;
float x1c;
float x20;
int x24;
bool x28_activated : 1;
rstl::reserved_vector<zeus::CVector3f, 9> x4_vecs;
zeus::CVector3f x74_warpPoint;
zeus::CVector3f x80_floatingPoint;
float x8c_maxDistSq = 0.f;
float x90_minSize = FLT_MAX;
float x94_maxSize = FLT_MIN;
float x98_maxInfluenceDistSq;
CStateManager* x9c_stateMgr = nullptr;
bool xa0_24_activated : 1;
bool xa0_25_collisionWarp : 1;
bool xa0_26_processed : 1;
public:
CFlameWarp(float a, const zeus::CVector3f& b)
: x4(b), x1c(0.0), x20(a * a), x24(0)
CFlameWarp(float maxInfluenceDist, const zeus::CVector3f& warpPoint, bool collisionWarp)
: x74_warpPoint(warpPoint), x80_floatingPoint(warpPoint),
x98_maxInfluenceDistSq(maxInfluenceDist * maxInfluenceDist)
{
x28_activated = false;
x4_vecs.resize(9, warpPoint);
xa0_24_activated = false;
xa0_25_collisionWarp = collisionWarp;
xa0_26_processed = false;
}
~CFlameWarp() {}
bool UpdateWarp() { return x28_activated; }
void ModifyParticles(int, int, int *,
zeus::CVector3f*,
zeus::CVector3f*,
zeus::CVector3f*,
zeus::CColor*,
float*, float*) {}
void Activate(bool val) { x28_activated = val; }
bool IsActivated() { return x28_activated; }
bool UpdateWarp() { return xa0_24_activated; }
void ModifyParticles(std::vector<CParticle>& particles);
void Activate(bool val) { xa0_24_activated = val; }
bool IsActivated() { return xa0_24_activated; }
FourCC Get4CharID() { return FOURCC('FWRP'); }
};
}