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CWeaponMgr: Make use of size_t in IncrCount()
Keeps this function consistent with the previous change.
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@ -27,7 +27,7 @@ void CWeaponMgr::IncrCount(TUniqueId uid, EWeaponType type) {
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if (GetIndex(uid) < 0) {
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Add(uid, type);
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} else {
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x0_weapons[uid][u32(type)]++;
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x0_weapons[uid][size_t(type)]++;
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}
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}
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