mirror of https://github.com/AxioDL/metaforce.git
Work on memory card sys; CMake fixes
This commit is contained in:
parent
f7f5066038
commit
545fccc4cc
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@ -1,18 +1,19 @@
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include_directories(${LIBPNG_INCLUDE_DIR} ${SQUISH_INCLUDE_DIR})
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# Assembles a source/header pair list for use in a DNA library
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macro(make_dnalist outlist)
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macro(make_dnalist outlist subdir)
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file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${subdir}")
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foreach(type ${ARGN})
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get_filename_component(dir ${type} DIRECTORY)
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if(dir)
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file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${dir}")
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file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${subdir}/${dir}")
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set(dir "${dir}/")
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endif()
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get_filename_component(name ${type} NAME)
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atdna(${dir}atdna_${name}.cpp ${dir}/${name}.hpp)
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atdna("${subdir}/${dir}atdna_${name}.cpp" "${subdir}/${dir}${name}.hpp")
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list(APPEND ${outlist}
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${dir}atdna_${name}.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/${dir}/${name}.hpp)
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${subdir}/${dir}atdna_${name}.cpp
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${subdir}/${dir}${name}.hpp)
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endforeach()
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endmacro()
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@ -26,16 +27,16 @@ macro(dataspec_add_list rel_path a_list)
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list(APPEND tmp_list "${rel_path}/${path}")
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endif()
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endforeach(path)
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set(${a_list} "${tmp_list}" PARENT_SCOPE)
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set(${a_list} "${tmp_list}")
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endmacro(dataspec_add_list)
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include_directories(${ZLIB_INCLUDE_DIR} ${LZO_INCLUDE_DIR})
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# Each game's DNA library
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add_subdirectory(DNACommon)
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add_subdirectory(DNAMP1)
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add_subdirectory(DNAMP2)
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add_subdirectory(DNAMP3)
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include(DNACommon/CMakeLists.txt)
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include(DNAMP1/CMakeLists.txt)
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include(DNAMP2/CMakeLists.txt)
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include(DNAMP3/CMakeLists.txt)
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# Embed master shader script
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bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
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@ -46,6 +47,7 @@ add_library(RetroDataSpec
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${DNACOMMON_SOURCES}
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SpecMP1.cpp
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${DNAMP1_SOURCES}
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${ScriptObjectsMP1_SOURCES}
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SpecMP2.cpp
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${DNAMP2_SOURCES}
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SpecMP3.cpp
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@ -1,4 +1,4 @@
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make_dnalist(liblist
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make_dnalist(liblist DNACommon
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CMDL
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MAPA
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EGMC
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@ -7,7 +7,6 @@ make_dnalist(liblist
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set(DNACOMMON_SOURCES
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DNACommon.hpp DNACommon.cpp
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${liblist}
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PAK.hpp PAK.cpp
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GX.hpp
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FSM2.hpp FSM2.cpp
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@ -44,3 +43,4 @@ set(DNACOMMON_SOURCES
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Tweaks/ITweakSlideShow.hpp)
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dataspec_add_list(DNACommon DNACOMMON_SOURCES)
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list(APPEND DNACOMMON_SOURCES ${liblist})
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@ -318,6 +318,7 @@ class WordBitmap
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public:
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void read(athena::io::IStreamReader& reader, size_t bitCount);
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void write(athena::io::IStreamWriter& writer) const;
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void reserve(size_t bitCount) { m_words.reserve((bitCount + 31) / 32); }
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size_t binarySize(size_t __isz) const;
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size_t getBitCount() const {return m_bitCount;}
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bool getBit(size_t idx) const
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@ -335,6 +336,7 @@ public:
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m_words.push_back(0);
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size_t wordCur = idx % 32;
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m_words[wordIdx] |= (1 << wordCur);
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m_bitCount = std::max(m_bitCount, idx + 1);
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}
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void unsetBit(size_t idx)
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{
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@ -343,8 +345,9 @@ public:
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m_words.push_back(0);
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size_t wordCur = idx % 32;
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m_words[wordIdx] &= ~(1 << wordCur);
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m_bitCount = std::max(m_bitCount, idx + 1);
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}
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void clear() {m_words.clear();}
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void clear() { m_words.clear(); m_bitCount = 0; }
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class Iterator : public std::iterator<std::forward_iterator_tag, bool>
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{
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@ -1,6 +1,6 @@
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add_subdirectory(ScriptObjects)
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include(DNAMP1/ScriptObjects/CMakeLists.txt)
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make_dnalist(liblist
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make_dnalist(liblist DNAMP1
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PAK
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MLVL
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AGSC
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@ -32,7 +32,6 @@ make_dnalist(liblist
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set(DNAMP1_SOURCES
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DNAMP1.hpp DNAMP1.cpp
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${liblist}
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PAK.cpp
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MLVL.cpp
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STRG.hpp STRG.cpp
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@ -49,7 +48,7 @@ set(DNAMP1_SOURCES
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SCLY.hpp SCLY.cpp
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FRME.cpp
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DeafBabe.cpp
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Tweaks/CTweakPlayer.cpp
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${ScriptObjectsMP1_SOURCES})
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Tweaks/CTweakPlayer.cpp)
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dataspec_add_list(DNAMP1 DNAMP1_SOURCES)
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list(APPEND DNAMP1_SOURCES ${liblist})
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@ -1,4 +1,4 @@
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make_dnalist(liblist
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make_dnalist(liblist DNAMP1/ScriptObjects
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IScriptObject
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Parameters
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Actor
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WorldTeleporter)
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set(ScriptObjectsMP1_SOURCES
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${liblist}
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ScriptTypes.hpp
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IScriptObject.cpp
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Parameters.cpp)
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dataspec_add_list(ScriptObjects ScriptObjectsMP1_SOURCES)
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dataspec_add_list(DNAMP1/ScriptObjects ScriptObjectsMP1_SOURCES)
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list(APPEND ScriptObjectsMP1_SOURCES ${liblist})
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@ -1,4 +1,4 @@
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make_dnalist(liblist
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make_dnalist(liblist DNAMP2
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MLVL
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ANIM
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AGSC
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DeafBabe)
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set(DNAMP2_SOURCES
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DNAMP2.hpp DNAMP2.cpp
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${liblist}
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ANIM.cpp
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AGSC.cpp
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CINF.cpp
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STRG.hpp STRG.cpp)
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dataspec_add_list(DNAMP2 DNAMP2_SOURCES)
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list(APPEND DNAMP2_SOURCES ${liblist})
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@ -1,4 +1,4 @@
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make_dnalist(liblist
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make_dnalist(liblist DNAMP3
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PAK
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MLVL
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ANIM
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HINT)
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set(DNAMP3_SOURCES
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DNAMP3.hpp DNAMP3.cpp
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${liblist}
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PAK.cpp
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ANIM.cpp
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CINF.cpp
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@ -24,3 +23,4 @@ set(DNAMP3_SOURCES
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MREA.cpp)
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dataspec_add_list(DNAMP3 DNAMP3_SOURCES)
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list(APPEND DNAMP3_SOURCES ${liblist})
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@ -9,13 +9,48 @@
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namespace urde
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{
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CWorldLayerState::CWorldLayerState(CBitStreamReader& reader, const CSaveWorld& saveWorld)
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{
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u32 bitCount = reader.ReadEncoded(10);
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x10_saveLayers.reserve(bitCount);
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for (u32 i=0 ; i<bitCount ; ++i)
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{
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bool bit = reader.ReadEncoded(1);
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if (bit)
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x10_saveLayers.setBit(i);
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else
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x10_saveLayers.unsetBit(i);
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}
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}
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void CWorldLayerState::InitializeWorldLayers(const std::vector<CWorldLayers::Area>& layers)
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{
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if (x0_areaLayers.size())
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return;
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x0_areaLayers = layers;
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if (x10_saveLayers.getBitCount() == 0)
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return;
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u32 a = 0;
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u32 b = 0;
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for (const CWorldLayers::Area& area : x0_areaLayers)
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{
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for (u32 l=0 ; l<area.m_layerCount ; ++l)
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SetLayerActive(a, l, x10_saveLayers.getBit(b++));
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++a;
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}
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x10_saveLayers.clear();
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}
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CWorldState::CWorldState(ResId id)
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: x0_mlvlId(id), x4_areaId(0)
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{
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x8_relayTracker = std::make_shared<CRelayTracker>();
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xc_mapWorldInfo = std::make_shared<CMapWorldInfo>();
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x10_ = -1;
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x14_ = std::make_shared<CWorldSomethingState>();
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x14_layerState = std::make_shared<CWorldLayerState>();
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}
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CWorldState::CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld)
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x10_ = reader.ReadEncoded(32);
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x8_relayTracker = std::make_shared<CRelayTracker>(reader, saveWorld);
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xc_mapWorldInfo = std::make_shared<CMapWorldInfo>(reader, saveWorld, mlvlId);
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x14_ = std::make_shared<CWorldSomethingState>(reader, saveWorld);
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x14_layerState = std::make_shared<CWorldLayerState>(reader, saveWorld);
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}
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CGameState::CGameState()
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@ -8,35 +8,36 @@
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#include "CRelayTracker.hpp"
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#include "World/CWorldTransManager.hpp"
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#include "AutoMapper/CMapWorldInfo.hpp"
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#include "World/CWorld.hpp"
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#include "DataSpec/DNACommon/DNACommon.hpp"
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namespace urde
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{
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class CSaveWorldMemory;
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/* TODO: Figure out */
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class CWorldSomethingState
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class CWorldLayerState
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{
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friend class CSaveWorldIntermediate;
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std::vector<u32> x0_;
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u32 x10_bitCount = 0;
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std::vector<u32> x14_;
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std::vector<CWorldLayers::Area> x0_areaLayers;
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DataSpec::WordBitmap x10_saveLayers;
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public:
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CWorldSomethingState() = default;
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CWorldSomethingState(CBitStreamReader& reader, const CSaveWorld& saveWorld)
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{
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u32 bitCount = reader.ReadEncoded(10);
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u32 wordCount = (bitCount + 31) / 32;
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x14_.resize(wordCount);
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CWorldLayerState() = default;
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CWorldLayerState(CBitStreamReader& reader, const CSaveWorld& saveWorld);
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for (u32 i=0 ; i<bitCount ; ++i)
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{
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++x10_bitCount;
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bool bit = reader.ReadEncoded(1);
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if (bit)
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x14_[i / 32] |= 1 << (i % 32);
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else
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x14_[i / 32] &= ~(1 << (i % 32));
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}
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bool IsLayerActive(int areaIdx, int layerIdx) const
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{
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return (x0_areaLayers[areaIdx].m_layerBits >> layerIdx) & 1;
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}
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void SetLayerActive(int areaIdx, int layerIdx, bool active)
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{
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if (active)
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x0_areaLayers[areaIdx].m_layerBits |= 1 << layerIdx;
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else
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x0_areaLayers[areaIdx].m_layerBits &= ~(1 << layerIdx);
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}
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void InitializeWorldLayers(const std::vector<CWorldLayers::Area>& layers);
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};
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class CWorldState
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@ -46,7 +47,7 @@ class CWorldState
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std::shared_ptr<CRelayTracker> x8_relayTracker;
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std::shared_ptr<CMapWorldInfo> xc_mapWorldInfo;
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u32 x10_;
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std::shared_ptr<CWorldSomethingState> x14_;
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std::shared_ptr<CWorldLayerState> x14_layerState;
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public:
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CWorldState(ResId id);
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CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld);
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@ -55,7 +56,7 @@ public:
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TAreaId GetCurrentAreaId() const { return x4_areaId; }
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const std::shared_ptr<CRelayTracker>& RelayTracker() const { return x8_relayTracker; }
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const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return xc_mapWorldInfo; }
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const std::shared_ptr<CWorldSomethingState>& GetSomethingElse() const { return x14_; }
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const std::shared_ptr<CWorldLayerState>& GetLayerState() const { return x14_layerState; }
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};
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class CGameState
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@ -36,7 +36,7 @@ bool CSaveWorldIntermediate::InitializePump()
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ResId mlvlId = wld.IGetWorldAssetId();
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CWorldState& mlvlState = g_GameState->StateForWorld(mlvlId);
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x1c_ = mlvlState.GetSomethingElse()->x0_;
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x1c_defaultLayerStates = mlvlState.GetLayerState()->x0_areaLayers;
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x34_saveWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), x8_savwId});
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x2c_dummyWorld.reset();
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@ -109,7 +109,7 @@ bool CMemoryCardSys::InitializePump()
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wldMemOut.x4_savwId = world.x8_savwId;
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wldMemOut.x0_strgId = world.x4_strgId;
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wldMemOut.xc_areaIds = world.xc_areaIds;
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wldMemOut.x1c_ = world.x1c_;
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wldMemOut.x1c_defaultLayerStates = world.x1c_defaultLayerStates;
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CSaveWorld& savw = *world.x34_saveWorld;
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wldMemOut.x8_areaCount = savw.GetAreaCount();
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@ -18,8 +18,8 @@ class CSaveWorldMemory
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ResId x0_strgId = -1;
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ResId x4_savwId = -1;
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u32 x8_areaCount;
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std::vector<ResId> xc_areaIds; /* 4 byte element */
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std::vector<u32> x1c_; /* 16 byte element */
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std::vector<ResId> xc_areaIds;
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std::vector<CWorldLayers::Area> x1c_defaultLayerStates;
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TLockedToken<CStringTable> x2c_worldName; /* used to be optional */
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TLockedToken<CSaveWorld> x3c_saveWorld; /* used to be optional */
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@ -38,7 +38,7 @@ class CSaveWorldIntermediate
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ResId x4_strgId;
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ResId x8_savwId;
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std::vector<ResId> xc_areaIds;
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std::vector<u32> x1c_;
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std::vector<CWorldLayers::Area> x1c_defaultLayerStates;
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std::unique_ptr<CDummyWorld> x2c_dummyWorld;
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TLockedToken<CSaveWorld> x34_saveWorld; /* Used to be auto_ptr */
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@ -28,10 +28,11 @@
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namespace urde
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{
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CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>&,
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const std::weak_ptr<CMapWorldInfo>&,
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const std::weak_ptr<CPlayerState>&,
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const std::weak_ptr<CWorldTransManager>&)
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CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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const std::weak_ptr<CMapWorldInfo>& mwInfo,
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const std::weak_ptr<CPlayerState>& playerState,
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const std::weak_ptr<CWorldTransManager>& wtMgr,
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const std::weak_ptr<CWorldLayerState>& layerState)
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: x80c_allObjs(new CObjectList(EGameObjectList::All)),
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x814_actorObjs(new CActorList()),
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x81c_physActorObjs(new CPhysicsActorList()),
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|
@ -39,7 +40,12 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>&,
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x82c_lightObjs(new CGameLightList()),
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x834_listenAiObjs(new CListeningAiList()),
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x83c_aiWaypointObjs(new CAiWaypointList()),
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x844_platformAndDoorObjs(new CPlatformAndDoorList())
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x844_platformAndDoorObjs(new CPlatformAndDoorList()),
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x8b8_playerState(playerState),
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x8bc_relayTracker(relayTracker),
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x8c0_mapWorldInfo(mwInfo),
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x8c4_worldTransManager(wtMgr),
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x8c8_worldLayerState(layerState)
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{
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x86c_stateManagerContainer.reset(new CStateManagerContainer);
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x870_cameraManager = &x86c_stateManagerContainer->x0_cameraManager;
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|
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@ -42,6 +42,7 @@ class CFinalInput;
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class CPlayer;
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class CWorld;
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class CTexture;
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class CWorldLayerState;
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|
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struct SScriptObjectStream
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{
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|
@ -99,10 +100,10 @@ class CStateManager
|
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std::shared_ptr<CRelayTracker> x8bc_relayTracker;
|
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std::shared_ptr<CMapWorldInfo> x8c0_mapWorldInfo;
|
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std::shared_ptr<CWorldTransManager> x8c4_worldTransManager;
|
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std::shared_ptr<CWorldLayerState> x8c8_worldLayerState;
|
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|
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TAreaId x8c8_currentAreaId;
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TAreaId x8cc_nextAreaId;
|
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TAreaId x8d0_prevAreaId;
|
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TAreaId x8cc_nextAreaId = 0;
|
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TAreaId x8d0_prevAreaId = kInvalidAreaId;
|
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//u32 x8d0_extFrameIdx = 0;
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//u32 x8d4_updateFrameIdx = 0;
|
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//u32 x8d8_drawFrameIdx = 0;
|
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|
@ -172,7 +173,8 @@ public:
|
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CStateManager(const std::weak_ptr<CRelayTracker>&,
|
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const std::weak_ptr<CMapWorldInfo>&,
|
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const std::weak_ptr<CPlayerState>&,
|
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const std::weak_ptr<CWorldTransManager>&);
|
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const std::weak_ptr<CWorldTransManager>&,
|
||||
const std::weak_ptr<CWorldLayerState>&);
|
||||
|
||||
bool RenderLast(TUniqueId);
|
||||
void AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
|
||||
|
@ -286,7 +288,8 @@ public:
|
|||
CRelayTracker* GetRelayTracker() { return x8bc_relayTracker.get(); }
|
||||
CCameraManager* GetCameraManager() const { return x870_cameraManager; }
|
||||
|
||||
std::shared_ptr<CMapWorldInfo> MapWorldInfo() { return x8c0_mapWorldInfo; }
|
||||
const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return x8c0_mapWorldInfo; }
|
||||
const std::shared_ptr<CWorldLayerState>& LayerState() const { return x8c8_worldLayerState; }
|
||||
|
||||
bool IsLayerActive(TAreaId area, int layerIdx) { return false; }
|
||||
|
||||
|
|
|
@ -46,6 +46,11 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader")
|
|||
}
|
||||
}
|
||||
|
||||
void CMFGameLoader::MakeLoadDependencyList()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
|
||||
{
|
||||
std::shared_ptr<CWorldTransManager> wtMgr = g_GameState->GetWorldTransitionManager();
|
||||
|
@ -55,6 +60,17 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
|
|||
case EArchMsgType::TimerTick:
|
||||
{
|
||||
const CArchMsgParmReal32& tick = MakeMsg::GetParmTimerTick(msg);
|
||||
float dt = tick.x4_parm;
|
||||
if (!x2c_24_initialized)
|
||||
{
|
||||
if (x1c_.empty())
|
||||
MakeLoadDependencyList();
|
||||
wtMgr->StartTransition();
|
||||
}
|
||||
else
|
||||
{
|
||||
wtMgr->Update(dt);
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -45,12 +45,14 @@ class CMFGameLoader : public CMFGameLoaderBase
|
|||
{
|
||||
struct
|
||||
{
|
||||
bool x2c_24_ : 1;
|
||||
bool x2c_24_initialized : 1;
|
||||
bool x2c_25_ : 1;
|
||||
};
|
||||
u8 _dummy = 0;
|
||||
};
|
||||
|
||||
void MakeLoadDependencyList();
|
||||
|
||||
public:
|
||||
CMFGameLoader();
|
||||
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
|
||||
|
|
|
@ -367,7 +367,6 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
|
|||
else
|
||||
x1c_bgHeight = 0.f;
|
||||
|
||||
StartTransition();
|
||||
TouchModels();
|
||||
}
|
||||
|
||||
|
@ -391,7 +390,6 @@ void CWorldTransManager::EnableTransition(ResId fontId, ResId stringId, bool b1,
|
|||
x8_textData->SetTypeWriteEffectOptions(true, chFadeTime, chFadeRate);
|
||||
xc_strTable = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), stringId});
|
||||
x8_textData->SetText(L"");
|
||||
StartTransition();
|
||||
}
|
||||
|
||||
void CWorldTransManager::DisableTransition()
|
||||
|
|
2
amuse
2
amuse
|
@ -1 +1 @@
|
|||
Subproject commit 7cb7ed73ea2b91227b55fae206ffbc86a82a4844
|
||||
Subproject commit 3fd3f3edc51e1d1de74bdb62907cb4ff333995ad
|
Loading…
Reference in New Issue