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Work on projectiles
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36
Runtime/MP1/World/CMetroidPrimeProjectile.cpp
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36
Runtime/MP1/World/CMetroidPrimeProjectile.cpp
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#include "CMetroidPrimeProjectile.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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namespace urde::MP1
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{
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SPrimeProjectileInfo::SPrimeProjectileInfo(CInputStream& in)
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: x0_propertyCount(in.readUint32Big()),
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x4_particle(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), in.readUint32Big()})),
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xc_dInfo(in),
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x28_(in.readFloatBig()),
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x2c_(in.readFloatBig()),
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x30_(in.readFloatBig()),
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x34_texture(in.readUint32Big())
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{
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x38_24_ = in.readBool();
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x38_25_ = in.readBool();
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x38_26_ = in.readBool();
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x38_27_ = in.readBool();
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}
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CMetroidPrimeProjectile::CMetroidPrimeProjectile(
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bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
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const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData,
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TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale,
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const rstl::optional_object<TLockedToken<CGenDescription>>& visorParticle,
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u16 visorSfx, bool sendCollideMsg)
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: CEnergyProjectile(active, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs, false,
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scale, visorParticle, visorSfx, sendCollideMsg), x3d8_auxData(auxData)
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{
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}
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}
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