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Work on projectiles
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39
Runtime/MP1/World/CMetroidPrimeProjectile.hpp
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39
Runtime/MP1/World/CMetroidPrimeProjectile.hpp
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#ifndef URDE_CMETROIDPRIMEPROJECTILE_HPP
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#define URDE_CMETROIDPRIMEPROJECTILE_HPP
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#include "Weapon/CEnergyProjectile.hpp"
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namespace urde::MP1
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{
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struct SPrimeProjectileInfo
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{
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u32 x0_propertyCount;
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TToken<CGenDescription> x4_particle;
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CDamageInfo xc_dInfo;
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float x28_;
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float x2c_;
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float x30_;
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CAssetId x34_texture;
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bool x38_24_ : 1;
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bool x38_25_ : 1;
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bool x38_26_ : 1;
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bool x38_27_ : 1;
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explicit SPrimeProjectileInfo(CInputStream& in);
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};
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class CMetroidPrimeProjectile : public CEnergyProjectile
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{
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SPrimeProjectileInfo x3d8_auxData;
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public:
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CMetroidPrimeProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
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const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData,
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TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale,
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const rstl::optional_object<TLockedToken<CGenDescription>>& visorParticle,
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u16 visorSfx, bool sendCollideMsg);
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};
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}
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#endif // URDE_CMETROIDPRIMEPROJECTILE_HPP
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