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Work on projectiles

This commit is contained in:
Jack Andersen
2018-02-10 19:27:00 -10:00
parent 137c7424bb
commit 547471c6ba
24 changed files with 601 additions and 76 deletions

View File

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#ifndef URDE_CMETROIDPRIMEPROJECTILE_HPP
#define URDE_CMETROIDPRIMEPROJECTILE_HPP
#include "Weapon/CEnergyProjectile.hpp"
namespace urde::MP1
{
struct SPrimeProjectileInfo
{
u32 x0_propertyCount;
TToken<CGenDescription> x4_particle;
CDamageInfo xc_dInfo;
float x28_;
float x2c_;
float x30_;
CAssetId x34_texture;
bool x38_24_ : 1;
bool x38_25_ : 1;
bool x38_26_ : 1;
bool x38_27_ : 1;
explicit SPrimeProjectileInfo(CInputStream& in);
};
class CMetroidPrimeProjectile : public CEnergyProjectile
{
SPrimeProjectileInfo x3d8_auxData;
public:
CMetroidPrimeProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData,
TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale,
const rstl::optional_object<TLockedToken<CGenDescription>>& visorParticle,
u16 visorSfx, bool sendCollideMsg);
};
}
#endif // URDE_CMETROIDPRIMEPROJECTILE_HPP