Update boo and Metal backend

This commit is contained in:
Jack Andersen 2016-04-02 20:19:03 -10:00
parent 3b757c9854
commit 54ca41f2ed
3 changed files with 95 additions and 77 deletions

2
hecl/extern/boo vendored

@ -1 +1 @@
Subproject commit 4c8e36f3e33582bca396b3b89e29178ebc2f1728 Subproject commit 843396095f8cbc160541edfcbf1a22c0030d397c

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@ -1,7 +1,19 @@
#ifndef HECLBACKEND_METAL_HPP #ifndef HECLBACKEND_METAL_HPP
#define HECLBACKEND_METAL_HPP #define HECLBACKEND_METAL_HPP
#if __APPLE__
#include <Availability.h>
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
#define BOO_HAS_METAL 1
#else
#define BOO_HAS_METAL 0
#endif
#endif
#if BOO_HAS_METAL #if BOO_HAS_METAL
#include "ProgrammableCommon.hpp"
namespace hecl namespace hecl
{ {
namespace Backend namespace Backend

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@ -172,7 +172,7 @@ std::string Metal::makeFrag(const ShaderFunction& lighting) const
} }
std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n" std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
"constexpr sampler samp(address::repeat);\n" + "constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
GenerateVertToFragStruct() + "\n" + GenerateVertToFragStruct() + "\n" +
lightingSrc + "\n" + lightingSrc + "\n" +
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n{\n"; "fragment float4 fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n{\n";
@ -222,7 +222,7 @@ std::string Metal::makeFrag(const ShaderFunction& lighting,
} }
std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n" std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
"constexpr sampler samp(address::repeat);\n" + "constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
GenerateVertToFragStruct() + "\n" + GenerateVertToFragStruct() + "\n" +
lightingSrc + "\n" + lightingSrc + "\n" +
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" + texMapDecl + ")\n{\n"; "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" + texMapDecl + ")\n{\n";
@ -255,14 +255,11 @@ namespace Runtime
struct MetalBackendFactory : IShaderBackendFactory struct MetalBackendFactory : IShaderBackendFactory
{ {
Backend::Metal m_backend; Backend::Metal m_backend;
boo::MetalDataFactory* m_gfxFactory;
MetalBackendFactory(boo::IGraphicsDataFactory* gfxFactory)
: m_gfxFactory(dynamic_cast<boo::MetalDataFactory*>(gfxFactory)) {}
ShaderCachedData buildShaderFromIR(const ShaderTag& tag, ShaderCachedData buildShaderFromIR(const ShaderTag& tag,
const hecl::Frontend::IR& ir, const hecl::Frontend::IR& ir,
hecl::Frontend::Diagnostics& diag, hecl::Frontend::Diagnostics& diag,
boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline*& objOut) boo::IShaderPipeline*& objOut)
{ {
if (!m_rtHint) if (!m_rtHint)
@ -280,12 +277,14 @@ struct MetalBackendFactory : IShaderBackendFactory
std::string fragSource = m_backend.makeFrag(); std::string fragSource = m_backend.makeFrag();
cachedSz += fragSource.size() + 1; cachedSz += fragSource.size() + 1;
objOut = objOut =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(), static_cast<boo::MetalDataFactory::Context&>(ctx).
tag.newVertexFormat(m_gfxFactory), m_rtHint, newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
tag.newVertexFormat(ctx), m_rtHint,
m_backend.m_blendSrc, m_backend.m_blendDst, m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!*objOut) if (!objOut)
Log.report(logvisor::Fatal, "unable to build shader"); Log.report(logvisor::Fatal, "unable to build shader");
ShaderCachedData dataOut(tag, cachedSz); ShaderCachedData dataOut(tag, cachedSz);
@ -298,7 +297,8 @@ struct MetalBackendFactory : IShaderBackendFactory
return dataOut; return dataOut;
} }
boo::IShaderPipeline* buildShaderFromCache(const ShaderCachedData& data) boo::IShaderPipeline* buildShaderFromCache(const ShaderCachedData& data,
boo::IGraphicsDataFactory::Context& ctx)
{ {
if (!m_rtHint) if (!m_rtHint)
Log.report(logvisor::Fatal, Log.report(logvisor::Fatal,
@ -311,9 +311,10 @@ struct MetalBackendFactory : IShaderBackendFactory
std::string vertSource = r.readString(); std::string vertSource = r.readString();
std::string fragSource = r.readString(); std::string fragSource = r.readString();
boo::IShaderPipeline* ret = boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(), static_cast<boo::MetalDataFactory::Context&>(ctx).
tag.newVertexFormat(m_gfxFactory), m_rtHint, newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
blendSrc, blendDst, tag.newVertexFormat(ctx), m_rtHint,
blendSrc, blendDst, tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!ret) if (!ret)
@ -325,6 +326,7 @@ struct MetalBackendFactory : IShaderBackendFactory
const hecl::Frontend::IR& ir, const hecl::Frontend::IR& ir,
hecl::Frontend::Diagnostics& diag, hecl::Frontend::Diagnostics& diag,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots, const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
boo::IGraphicsDataFactory::Context& ctx,
FReturnExtensionShader returnFunc) FReturnExtensionShader returnFunc)
{ {
if (!m_rtHint) if (!m_rtHint)
@ -346,9 +348,11 @@ struct MetalBackendFactory : IShaderBackendFactory
fragSources.push_back(m_backend.makeFrag(slot.lighting, slot.post)); fragSources.push_back(m_backend.makeFrag(slot.lighting, slot.post));
cachedSz += fragSources.back().size() + 1; cachedSz += fragSources.back().size() + 1;
boo::IShaderPipeline* ret = boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(), static_cast<boo::MetalDataFactory::Context&>(ctx).
tag.newVertexFormat(m_gfxFactory), m_rtHint, newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(),
tag.newVertexFormat(ctx), m_rtHint,
m_backend.m_blendSrc, m_backend.m_blendDst, m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!ret) if (!ret)
@ -369,6 +373,7 @@ struct MetalBackendFactory : IShaderBackendFactory
void buildExtendedShaderFromCache(const ShaderCachedData& data, void buildExtendedShaderFromCache(const ShaderCachedData& data,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots, const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
boo::IGraphicsDataFactory::Context& ctx,
FReturnExtensionShader returnFunc) FReturnExtensionShader returnFunc)
{ {
if (!m_rtHint) if (!m_rtHint)
@ -384,9 +389,10 @@ struct MetalBackendFactory : IShaderBackendFactory
{ {
std::string fragSource = r.readString(); std::string fragSource = r.readString();
boo::IShaderPipeline* ret = boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(), static_cast<boo::MetalDataFactory::Context&>(ctx).
tag.newVertexFormat(m_gfxFactory), m_rtHint, newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
blendSrc, blendDst, tag.newVertexFormat(ctx), m_rtHint,
blendSrc, blendDst, tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!ret) if (!ret)
@ -396,9 +402,9 @@ struct MetalBackendFactory : IShaderBackendFactory
} }
}; };
IShaderBackendFactory* _NewMetalBackendFactory(boo::IGraphicsDataFactory* gfxFactory) IShaderBackendFactory* _NewMetalBackendFactory()
{ {
return new struct MetalBackendFactory(gfxFactory); return new struct MetalBackendFactory();
} }
} }