Update boo and Metal backend

This commit is contained in:
Jack Andersen 2016-04-02 20:19:03 -10:00
parent 3b757c9854
commit 54ca41f2ed
3 changed files with 95 additions and 77 deletions

2
hecl/extern/boo vendored

@ -1 +1 @@
Subproject commit 4c8e36f3e33582bca396b3b89e29178ebc2f1728
Subproject commit 843396095f8cbc160541edfcbf1a22c0030d397c

View File

@ -1,7 +1,19 @@
#ifndef HECLBACKEND_METAL_HPP
#define HECLBACKEND_METAL_HPP
#if __APPLE__
#include <Availability.h>
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
#define BOO_HAS_METAL 1
#else
#define BOO_HAS_METAL 0
#endif
#endif
#if BOO_HAS_METAL
#include "ProgrammableCommon.hpp"
namespace hecl
{
namespace Backend

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@ -172,7 +172,7 @@ std::string Metal::makeFrag(const ShaderFunction& lighting) const
}
std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
"constexpr sampler samp(address::repeat);\n" +
"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
GenerateVertToFragStruct() + "\n" +
lightingSrc + "\n" +
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n{\n";
@ -222,7 +222,7 @@ std::string Metal::makeFrag(const ShaderFunction& lighting,
}
std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
"constexpr sampler samp(address::repeat);\n" +
"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
GenerateVertToFragStruct() + "\n" +
lightingSrc + "\n" +
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" + texMapDecl + ")\n{\n";
@ -255,14 +255,11 @@ namespace Runtime
struct MetalBackendFactory : IShaderBackendFactory
{
Backend::Metal m_backend;
boo::MetalDataFactory* m_gfxFactory;
MetalBackendFactory(boo::IGraphicsDataFactory* gfxFactory)
: m_gfxFactory(dynamic_cast<boo::MetalDataFactory*>(gfxFactory)) {}
ShaderCachedData buildShaderFromIR(const ShaderTag& tag,
const hecl::Frontend::IR& ir,
hecl::Frontend::Diagnostics& diag,
boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline*& objOut)
{
if (!m_rtHint)
@ -280,12 +277,14 @@ struct MetalBackendFactory : IShaderBackendFactory
std::string fragSource = m_backend.makeFrag();
cachedSz += fragSource.size() + 1;
objOut =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
tag.newVertexFormat(m_gfxFactory), m_rtHint,
m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!*objOut)
static_cast<boo::MetalDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
tag.newVertexFormat(ctx), m_rtHint,
m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!objOut)
Log.report(logvisor::Fatal, "unable to build shader");
ShaderCachedData dataOut(tag, cachedSz);
@ -298,7 +297,8 @@ struct MetalBackendFactory : IShaderBackendFactory
return dataOut;
}
boo::IShaderPipeline* buildShaderFromCache(const ShaderCachedData& data)
boo::IShaderPipeline* buildShaderFromCache(const ShaderCachedData& data,
boo::IGraphicsDataFactory::Context& ctx)
{
if (!m_rtHint)
Log.report(logvisor::Fatal,
@ -311,11 +311,12 @@ struct MetalBackendFactory : IShaderBackendFactory
std::string vertSource = r.readString();
std::string fragSource = r.readString();
boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
tag.newVertexFormat(m_gfxFactory), m_rtHint,
blendSrc, blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
static_cast<boo::MetalDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
tag.newVertexFormat(ctx), m_rtHint,
blendSrc, blendDst, tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Log.report(logvisor::Fatal, "unable to build shader");
return ret;
@ -325,6 +326,7 @@ struct MetalBackendFactory : IShaderBackendFactory
const hecl::Frontend::IR& ir,
hecl::Frontend::Diagnostics& diag,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
boo::IGraphicsDataFactory::Context& ctx,
FReturnExtensionShader returnFunc)
{
if (!m_rtHint)
@ -346,11 +348,13 @@ struct MetalBackendFactory : IShaderBackendFactory
fragSources.push_back(m_backend.makeFrag(slot.lighting, slot.post));
cachedSz += fragSources.back().size() + 1;
boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(),
tag.newVertexFormat(m_gfxFactory), m_rtHint,
m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
static_cast<boo::MetalDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(),
tag.newVertexFormat(ctx), m_rtHint,
m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Log.report(logvisor::Fatal, "unable to build shader");
returnFunc(ret);
@ -369,6 +373,7 @@ struct MetalBackendFactory : IShaderBackendFactory
void buildExtendedShaderFromCache(const ShaderCachedData& data,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
boo::IGraphicsDataFactory::Context& ctx,
FReturnExtensionShader returnFunc)
{
if (!m_rtHint)
@ -384,11 +389,12 @@ struct MetalBackendFactory : IShaderBackendFactory
{
std::string fragSource = r.readString();
boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
tag.newVertexFormat(m_gfxFactory), m_rtHint,
blendSrc, blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
static_cast<boo::MetalDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
tag.newVertexFormat(ctx), m_rtHint,
blendSrc, blendDst, tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Log.report(logvisor::Fatal, "unable to build shader");
returnFunc(ret);
@ -396,9 +402,9 @@ struct MetalBackendFactory : IShaderBackendFactory
}
};
IShaderBackendFactory* _NewMetalBackendFactory(boo::IGraphicsDataFactory* gfxFactory)
IShaderBackendFactory* _NewMetalBackendFactory()
{
return new struct MetalBackendFactory(gfxFactory);
return new struct MetalBackendFactory();
}
}