mirror of https://github.com/AxioDL/metaforce.git
CNewFlameThrower: Make constructor take a std::array by reference
Same behavior, but enforces the size requirement instead of accepting any arbitrary const CAssetId* pointer.
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@ -210,19 +210,21 @@ void CAuxWeapon::CreateFlameThrower(const zeus::CTransform& xf, CStateManager& m
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if (x6e_flameThrowerId != kInvalidUniqueId)
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return;
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CAssetId resInfo[] = {NWeaponTypes::get_asset_id_from_name("NFTMainFire"),
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const std::array<CAssetId, 8> resInfo{
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NWeaponTypes::get_asset_id_from_name("NFTMainFire"),
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NWeaponTypes::get_asset_id_from_name("NFTMainSmoke"),
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NWeaponTypes::get_asset_id_from_name("NFTSwooshCenter"),
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NWeaponTypes::get_asset_id_from_name("NFTSwooshFire"),
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NWeaponTypes::get_asset_id_from_name("NFTSecondarySmoke"),
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NWeaponTypes::get_asset_id_from_name("NFTSecondaryFire"),
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NWeaponTypes::get_asset_id_from_name("NFTSecondarySparks"),
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{}};
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{},
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};
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x6e_flameThrowerId = mgr.AllocateUniqueId();
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CNewFlameThrower* ft = new CNewFlameThrower(
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x28_combos[3], "Player_FlameThrower", EWeaponType::Plasma, resInfo, xf, EMaterialTypes::Player,
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CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(3), mgr), x6e_flameThrowerId, kInvalidAreaId,
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x6c_playerId, EProjectileAttrib::None);
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auto* ft = new CNewFlameThrower(x28_combos[3], "Player_FlameThrower", EWeaponType::Plasma, resInfo, xf,
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EMaterialTypes::Player,
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CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(3), mgr),
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x6e_flameThrowerId, kInvalidAreaId, x6c_playerId, EProjectileAttrib::None);
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mgr.AddObject(ft);
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ft->Think(dt, mgr);
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ft->StartFiring(xf, mgr);
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@ -8,9 +8,9 @@
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namespace urde {
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CNewFlameThrower::CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
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const CAssetId resInfo[8], const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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EProjectileAttrib attribs)
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const std::array<CAssetId, 8>& resInfo, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
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TUniqueId owner, EProjectileAttrib attribs)
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: CGameProjectile(false, desc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId, attribs, false,
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zeus::skOne3f, {}, -1, false)
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, x304_mainFire(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), resInfo[0]}))
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <utility>
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#include <vector>
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@ -53,7 +54,7 @@ public:
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// NFTSecondarySparks
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// <invalid>
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CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
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const CAssetId resInfo[8], const zeus::CTransform& xf, EMaterialTypes matType,
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const std::array<CAssetId, 8>& resInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, EProjectileAttrib attribs);
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void StartFiring(const zeus::CTransform& xf, CStateManager& mgr);
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bool CanRenderAuxEffects() const { return x37c_24_renderAuxEffects; }
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