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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -8,9 +8,7 @@ CPakFile::CPakFile(std::string_view filename, bool buildDepList, bool worldPak,
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Log.report(logvisor::Fatal, FMT_STRING("{}: Unable to open"), GetPath());
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x28_24_buildDepList = buildDepList;
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//x28_24_buildDepList = true; // Always do this so URDE can rapidly pre-warm shaders
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x28_25_aramFile = false;
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x28_26_worldPak = worldPak;
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x28_27_stashedInARAM = false;
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m_override = override;
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}
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