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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -74,13 +74,11 @@ constexpr std::array<float, 5> ComboAmmoPeriods{
};
} // Anonymous namespace
CPlayerState::CPlayerState()
: x0_24_alive(true), x0_25_firingComboBeam(false), x0_26_fusion(false), x188_staticIntf(5) {
CPlayerState::CPlayerState() {
x24_powerups.resize(41);
}
CPlayerState::CPlayerState(CBitStreamReader& stream)
: x0_24_alive(true), x0_25_firingComboBeam(false), x0_26_fusion(false), x188_staticIntf(5) {
CPlayerState::CPlayerState(CBitStreamReader& stream) {
x4_enabledItems = u32(stream.ReadEncoded(32));
const u32 integralHP = u32(stream.ReadEncoded(32));