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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -74,13 +74,11 @@ constexpr std::array<float, 5> ComboAmmoPeriods{
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};
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} // Anonymous namespace
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CPlayerState::CPlayerState()
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: x0_24_alive(true), x0_25_firingComboBeam(false), x0_26_fusion(false), x188_staticIntf(5) {
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CPlayerState::CPlayerState() {
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x24_powerups.resize(41);
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}
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CPlayerState::CPlayerState(CBitStreamReader& stream)
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: x0_24_alive(true), x0_25_firingComboBeam(false), x0_26_fusion(false), x188_staticIntf(5) {
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CPlayerState::CPlayerState(CBitStreamReader& stream) {
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x4_enabledItems = u32(stream.ReadEncoded(32));
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const u32 integralHP = u32(stream.ReadEncoded(32));
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