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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -43,8 +43,8 @@ class CHudDecoInterfaceCombat : public IHudDecoInterface {
zeus::CVector3f x2c_camPos;
zeus::CVector3f x38_basePosition;
zeus::CMatrix3f x44_baseRotation;
bool x68_24_visDebug : 1;
bool x68_25_visGame : 1;
bool x68_24_visDebug : 1 = true;
bool x68_25_visGame : 1 = true;
CGuiCamera* x6c_camera;
CGuiWidget* x70_basewidget_pivot;
CGuiWidget* x74_basewidget_deco;
@@ -86,8 +86,8 @@ class CHudDecoInterfaceScan : public IHudDecoInterface {
float x234_sidesPositioner;
float x238_scanningTextAlpha = 0.f;
float x23c_scanBarAlpha = 0.f;
bool x240_24_visDebug : 1;
bool x240_25_visGame : 1;
bool x240_24_visDebug : 1 = true;
bool x240_25_visGame : 1 = true;
CGuiCamera* x244_camera;
CGuiWidget* x248_basewidget_pivot;
CGuiWidget* x24c_basewidget_leftside;
@@ -133,8 +133,8 @@ class CHudDecoInterfaceXRay : public IHudDecoInterface {
zeus::CVector3f x60_seekerPosition;
zeus::CVector3f x6c_;
zeus::CMatrix3f x78_;
bool x9c_24_visDebug : 1;
bool x9c_25_visGame : 1;
bool x9c_24_visDebug : 1 = true;
bool x9c_25_visGame : 1 = true;
CGuiCamera* xa0_camera;
CGuiWidget* xa4_basewidget_pivot;
CGuiWidget* xa8_basewidget_seeker;
@@ -165,8 +165,8 @@ class CHudDecoInterfaceThermal : public IHudDecoInterface {
zeus::CVector3f x5c_reticulePosition;
float x68_lockonScale = 5.f;
float x6c_retflashTimer = 0.f;
bool x70_24_visDebug : 1;
bool x70_25_visGame : 1;
bool x70_24_visDebug : 1 = true;
bool x70_25_visGame : 1 = true;
CGuiCamera* x74_camera;
CGuiWidget* x78_basewidget_pivot;
CGuiWidget* x7c_basewidget_reticle;