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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -43,8 +43,8 @@ class CHudDecoInterfaceCombat : public IHudDecoInterface {
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zeus::CVector3f x2c_camPos;
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zeus::CVector3f x38_basePosition;
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zeus::CMatrix3f x44_baseRotation;
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bool x68_24_visDebug : 1;
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bool x68_25_visGame : 1;
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bool x68_24_visDebug : 1 = true;
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bool x68_25_visGame : 1 = true;
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CGuiCamera* x6c_camera;
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CGuiWidget* x70_basewidget_pivot;
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CGuiWidget* x74_basewidget_deco;
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@@ -86,8 +86,8 @@ class CHudDecoInterfaceScan : public IHudDecoInterface {
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float x234_sidesPositioner;
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float x238_scanningTextAlpha = 0.f;
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float x23c_scanBarAlpha = 0.f;
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bool x240_24_visDebug : 1;
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bool x240_25_visGame : 1;
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bool x240_24_visDebug : 1 = true;
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bool x240_25_visGame : 1 = true;
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CGuiCamera* x244_camera;
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CGuiWidget* x248_basewidget_pivot;
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CGuiWidget* x24c_basewidget_leftside;
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@@ -133,8 +133,8 @@ class CHudDecoInterfaceXRay : public IHudDecoInterface {
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zeus::CVector3f x60_seekerPosition;
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zeus::CVector3f x6c_;
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zeus::CMatrix3f x78_;
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bool x9c_24_visDebug : 1;
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bool x9c_25_visGame : 1;
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bool x9c_24_visDebug : 1 = true;
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bool x9c_25_visGame : 1 = true;
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CGuiCamera* xa0_camera;
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CGuiWidget* xa4_basewidget_pivot;
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CGuiWidget* xa8_basewidget_seeker;
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@@ -165,8 +165,8 @@ class CHudDecoInterfaceThermal : public IHudDecoInterface {
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zeus::CVector3f x5c_reticulePosition;
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float x68_lockonScale = 5.f;
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float x6c_retflashTimer = 0.f;
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bool x70_24_visDebug : 1;
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bool x70_25_visGame : 1;
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bool x70_24_visDebug : 1 = true;
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bool x70_25_visGame : 1 = true;
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CGuiCamera* x74_camera;
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CGuiWidget* x78_basewidget_pivot;
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CGuiWidget* x7c_basewidget_reticle;
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