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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -7,12 +7,7 @@
namespace urde {
CHudHelmetInterface::CHudHelmetInterface(CGuiFrame& helmetFrame)
: x3c_24_helmetVisibleDebug(true)
, x3c_25_helmetVisibleGame(true)
, x3c_26_glowVisibleDebug(true)
, x3c_27_glowVisibleGame(true)
, x3c_28_hudLagDirty(false) {
CHudHelmetInterface::CHudHelmetInterface(CGuiFrame& helmetFrame) {
x40_camera = helmetFrame.GetFrameCamera();
x44_BaseWidget_Pivot = helmetFrame.FindWidget("BaseWidget_Pivot");
x48_BaseWidget_Helmet = helmetFrame.FindWidget("BaseWidget_Helmet");