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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -7,12 +7,7 @@
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namespace urde {
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CHudHelmetInterface::CHudHelmetInterface(CGuiFrame& helmetFrame)
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: x3c_24_helmetVisibleDebug(true)
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, x3c_25_helmetVisibleGame(true)
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, x3c_26_glowVisibleDebug(true)
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, x3c_27_glowVisibleGame(true)
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, x3c_28_hudLagDirty(false) {
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CHudHelmetInterface::CHudHelmetInterface(CGuiFrame& helmetFrame) {
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x40_camera = helmetFrame.GetFrameCamera();
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x44_BaseWidget_Pivot = helmetFrame.FindWidget("BaseWidget_Pivot");
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x48_BaseWidget_Helmet = helmetFrame.FindWidget("BaseWidget_Helmet");
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