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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -12,11 +12,11 @@ class CHudHelmetInterface {
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zeus::CMatrix3f x0_hudLagRotation;
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zeus::CVector3f x24_pivotPosition;
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zeus::CVector3f x30_hudLagPosition;
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bool x3c_24_helmetVisibleDebug : 1;
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bool x3c_25_helmetVisibleGame : 1;
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bool x3c_26_glowVisibleDebug : 1;
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bool x3c_27_glowVisibleGame : 1;
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bool x3c_28_hudLagDirty : 1;
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bool x3c_24_helmetVisibleDebug : 1 = true;
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bool x3c_25_helmetVisibleGame : 1 = true;
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bool x3c_26_glowVisibleDebug : 1 = true;
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bool x3c_27_glowVisibleGame : 1 = true;
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bool x3c_28_hudLagDirty : 1 = false;
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CGuiCamera* x40_camera;
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CGuiWidget* x44_BaseWidget_Pivot;
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CGuiWidget* x48_BaseWidget_Helmet;
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