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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -27,9 +27,7 @@ CHudMissileInterface::CHudMissileInterface(CGuiFrame& selHud, int missileCapacit
, x4_missileCapacity(missileCapacity)
, x8_numMissles(numMissiles)
, x4c_chargeBeamFactor(chargeFactor)
, x58_24_missilesActive(missilesActive)
, x58_25_visibleDebug(true)
, x58_26_visibleGame(true) {
, x58_24_missilesActive(missilesActive) {
x5c_basewidget_missileicon = selHud.FindWidget("basewidget_missileicon");
x60_textpane_missiledigits = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_missiledigits"));
x64_energybart01_missilebar = static_cast<CAuiEnergyBarT01*>(selHud.FindWidget("energybart01_missilebar"));