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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -27,9 +27,7 @@ CHudMissileInterface::CHudMissileInterface(CGuiFrame& selHud, int missileCapacit
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, x4_missileCapacity(missileCapacity)
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, x8_numMissles(numMissiles)
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, x4c_chargeBeamFactor(chargeFactor)
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, x58_24_missilesActive(missilesActive)
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, x58_25_visibleDebug(true)
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, x58_26_visibleGame(true) {
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, x58_24_missilesActive(missilesActive) {
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x5c_basewidget_missileicon = selHud.FindWidget("basewidget_missileicon");
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x60_textpane_missiledigits = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_missiledigits"));
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x64_energybart01_missilebar = static_cast<CAuiEnergyBarT01*>(selHud.FindWidget("energybart01_missilebar"));
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