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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -87,19 +87,19 @@ private:
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u32 x260_cumulativeParticles = 0;
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u32 x264_recursiveParticleCount = 0;
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int x268_PSLT;
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bool x26c_24_translationDirty : 1;
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bool x26c_25_LIT_ : 1;
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bool x26c_26_AAPH : 1;
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bool x26c_27_ZBUF : 1;
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bool x26c_28_zTest : 1;
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bool x26c_29_ORNT : 1;
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bool x26c_30_MBLR : 1;
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bool x26c_31_LINE : 1;
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bool x26d_24_FXLL : 1;
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bool x26d_25_warmedUp : 1;
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bool x26d_26_modelsUseLights : 1;
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bool x26c_24_translationDirty : 1 = false;
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bool x26c_25_LIT_ : 1 = false;
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bool x26c_26_AAPH : 1 = false;
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bool x26c_27_ZBUF : 1 = false;
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bool x26c_28_zTest : 1 = false;
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bool x26c_29_ORNT : 1 = false;
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bool x26c_30_MBLR : 1 = false;
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bool x26c_31_LINE : 1 = false;
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bool x26d_24_FXLL : 1 = false;
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bool x26d_25_warmedUp : 1 = false;
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bool x26d_26_modelsUseLights : 1 = false;
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bool x26d_27_enableOPTS : 1;
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bool x26d_28_enableADV : 1;
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bool x26d_28_enableADV : 1 = false;
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int x270_MBSP = 0;
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int m_maxMBSP = 0;
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ERglLightBits x274_backupLightActive = ERglLightBits::None;
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