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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -39,7 +39,6 @@ CAuxWeapon::CAuxWeapon(TUniqueId playerId)
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x0_missile.GetObj();
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xc_flameMuzzle.GetObj();
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x18_busterMuzzle.GetObj();
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x80_24_isLoaded = false;
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InitComboData();
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}
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