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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -24,7 +24,7 @@ class CAuxWeapon {
CPlayerState::EBeamId x74_firingBeamId = CPlayerState::EBeamId::Invalid;
CPlayerState::EBeamId x78_loadBeamId = CPlayerState::EBeamId::Power;
CSfxHandle x7c_comboSfx;
bool x80_24_isLoaded : 1;
bool x80_24_isLoaded : 1 = false;
void InitComboData();
void FreeComboVoiceId();
void DeleteFlameThrower(CStateManager& mgr);