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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -24,7 +24,7 @@ class CAuxWeapon {
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CPlayerState::EBeamId x74_firingBeamId = CPlayerState::EBeamId::Invalid;
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CPlayerState::EBeamId x78_loadBeamId = CPlayerState::EBeamId::Power;
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CSfxHandle x7c_comboSfx;
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bool x80_24_isLoaded : 1;
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bool x80_24_isLoaded : 1 = false;
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void InitComboData();
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void FreeComboVoiceId();
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void DeleteFlameThrower(CStateManager& mgr);
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